No RPG Maker let's play today because...

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Published on ● Video Link: https://www.youtube.com/watch?v=RcHvaRLKzlE



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RPG Maker (1997)
Duration: 1:58
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4


...Because I decided to revive the Jester's Hunt remake I showed off a while back.

The main feature of this video is the battle system, which I was working on over the weekend. Simplistic in nature, mostly due to the limitations of the game creation tool I'm working with, but I intend to put a lot more work into it than I did the original. For example, the fairy never even had an attack in the original.

The treasure chest is for debug purposes. It toggles enemy turns. You can see it in action while I'm fighting the elf.

"Forbode" is a feature that I HOPE to include in the final game, but whether or not I will depends on how much memory he takes. (Every enemy in the game has to be programmed to give him to you.) His main purpose is to let you know that you're down to 1 hit, which would make up for the fact that I can't show your health without you going into the menu to check.

The damage indicators are another new feature. They're included because I actually intend for some enemies to be able to cause more than 1 point of damage.

As for other little things, the custom token sprites from the original were replaced with RPGM1's default pile of coins, due to the token sprite being replaced with the "small" status the fairy turns you into (I can only have up to 9 custom sprites in RPGM1). What I was showing off was a memory-saving trick that would allow me to program multiple tokens in less-costly duplicate events.

Likewise, the sign in the danger room holds redundant data shared by the enemies. They all call to the sign to save memory.

The white and black cluckles are already fully functional, but I didn't show them off due to them visually not functioning any differently than the original. The eggs off to the side are TEMPORARY replacements for the "? Tokens" that increase your max HP and MP, and are completely functional. I plan on giving them brand new sprites, as well.

And finally, Jester's there to give me new attacks. Bird Watch, Healing Ray, and Energy Drain are implimented. But like with the cluckles, they function the same as in the original, so I didn't bother showing them off.

As for when this game will release... well, what you see in this and the first video are about all I've done so far, so it'll be a while. I don't have the same free time to work on the remake that I did with the original.




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Tags:
rpg
rpg maker
maker
jester's hunt
jester's
hunt
rpgツクール3



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There are 52,652 views in 661 videos for RPG Maker. Roughly 11 days worth of RPG Maker videos were uploaded to his channel, or 19.03% of the total watchable video on Katt the Pig's YouTube channel.