Nocturnal Insanity -- Let's Play Uncanny Valley (pc)(gameplay)(day 2)

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It's been too long since we last visited Tom, our intrepid security guard and highly proficient ball-tripper. Last time we saw him, he was slumping over into an unplanned bout of slumber. Is he about to have pleasant dreams about running through green fields and having afternoon tea with friendly gnomes? We don't think so. Let's play Uncanny Valley!

Nocturnal Insanity -- Let's Play Uncanny Valley (pc)(gameplay)(day 2)

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Uncanny Valley is a pixel-graphics/8-bit stylized 2D side-scrolling horror game. We expect horrifying meat-sacks, AI zombies, and all kinds of crazy things like that. We're going to start out with a first look, give some of our first impressions, do a full let's play walkthrough, and then finish with a review of this indie psychological horror game.

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Steam Description of Uncanny Valley:

Uncanny Valley is a survival horror game, focusing on a bone chilling story, exploration and heart pounding action.

Uncanny Edition: if you buy this, you get the game and the soundtrack bundled together for a lower price.

About the game:
Uncanny Valley is a survival horror game that includes a mix of exploration, puzzle solving and a bit of action with a lot of optional story content. We're trying to preserve the old survival horror kind of gameplay instead of following the modern trend of creating a third person shooter with horror elements.

Story:
You play as a security guard named Tom at a remote facility. He's in charge of the night shift, while his lazy partner Buck is in charge of the day shift. Nights are long, so Tom starts exploring the facility and finds things he shouldn't. The story plays a huge part in the game, so saying anything more would be a major spoiler.

Consequence system:
Uncanny Valley's main difference from other games is a thing we like to call the consequence system. Whenever you fail at something, the game goes on, but with harsh consequences for your character that can impact both the story and the gameplay.

For example - you fail at avoiding your attackers, meaning your character will move slower throughout the game, making it harder to escape future pursuers. The player then needs to be careful and more clever, which adds more tension to the game. Of course, there are mistakes you can do that lead to your death, but we're trying to avoid that as much as possible.

Why? Because dying and repeating the same section over and over is tedious and leads to frustration. The game stops being scary if you're angry and just want to rush through it, so we think that adding such a system will still keep the tension while adding a new layer to scariness.

Key Features:
a huge, explorable facility with multiple floors and buildings
intense moments of dread
detailed story with rich characters
consequence system mechanic

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Uncanny Valley on Steam: http://store.steampowered.com/app/359580/

Outro music: "Funkn Waffles" by TeknoAXE https://www.youtube.com/watch?v=-aSMoZJMKtIPart #14) (gameplay)




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