Norland 〔Outdated〕 👑 Power Start in Three Days
Norland is a medieval kingdom sim that generates stories. Manage your noble family and face with class society, crime, slave revolts, religious conflict, economic issues, personal relations, treachery, secret murders, and spectacular battles.
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DAY 0, MORNING
1. Remove one servant and one trader. Encourage migration from the nearest town (southeast).
2. Construct a warehouse.
3. Construct a library and lumbermill.
4. Research the iron mine. Construct a tavern and a second dormitory.
5. Queue a farm, a third dormitory, and a mine (if possible). Research remaining technologies and designate finances.
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DAY 0, EVENING
6. Permit all jobs and trade if available.
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DAY 1, MORNING
7. Queue the mine (if missed), a second lumbermill, rye and hop fields (if available).
8. Queue/construct a barracks, a slave dorm, two lord's manors, and a second barracks, in that order. Allow your future commander to recover his mood meters before evening.
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DAY 1, EVENING
9. Trade if available. Decide if you want to maintain your peasant population or if you want to convert them into extra soldiers; also decide if you want to stay as a vassal. Then save the queen.
10. From here on out, build up your gold & wood reserves; make sure you're producing food & drink; and build a scaffold.
00:00 ➠ Family Settings
02:03 ➠ Day 0, Morning
09:32 ➠ Day 0, Evening
16:29 ➠ Day 1, Morning
19:05 ➠ Day 1, Evening
30:49 ➠ Don't Negotiate
33:48 ➠ Day 2, Morning
Additional music added with permission; from the Rimworld Workshop item, P-Music.
Protect Our Home, Serene Night, Lovely Day, and Valiant by Peppsen.