Nostalgia Time! Disney's Treasure Planet Battle of Procyon! (2002)
Treasure Planet: Battle at Procyon is a real-time strategy video game, which includes epic 3D ship battles?? Sign me up!!!\n==============================\nEither of the 2 following browser extensions will let you use over three dozen channel emotes for free:\n7tv: https://7tv.app/\nBetterTTV: https://betterttv.com/\n\nKeep up with me off-stream on:\nTwitter: https://twitter.com/PegasisWhovian \nBlueSky: https://bsky.app/profile/passion8aboutponys.bsky.social\nMastodon: https://mastodon.social/@PassionateAboutPonies\nMy Discord Server: https://discord.gg/FEzBunDdzS\n==============================\nI'm part of an official-unofficial pony streaming group called TwitchTrot! Here are some links to our stuff: https://links.twitchtrot.horse/\n==============================\nProfile Pic, Emotes, Banner, Alerts, Badges, Bedroom Background Shading, BRB, Starting Soon, See You Later Screens, and Live2D VTuber by MAWbomb: https://ko-fi.com/mawbomb/commissions\nStinger Transition by Spvwvky: https://ko-fi.com/spvwvky/\nBedroom Background Art by yuiiryu: https://yuiiryu.carrd.co/\nPog Emote by Funny Jo: https://www.youtube.com/@thatFunnyJo\n==============================\nProcessor: Intel Core i9-10850K CPU @3.60GHz\nGPU: NVIDIA GeForce RTX 3070\nMotherboard: ASRock Z490 Pro4/ac\nMicrophone: Blue Yetti X\nCapture Card: Elgato HD60 X\nCamera: Logitech StreamCam\n==============================\nTreasure Planet: Battle at Procyon is a real-time strategy video game, part of Disney's Action Game strand, which includes epic 3D ship battles. The game takes place five years after the events of the film, Treasure Planet. The single-player campaign details the story of Jim Hawkins ascending the ranks as a naval officer, and an additional skirmish mode includes several historical and open-map skirmishes.\n\nShip navigation is controlled with the mouse. Players can set waypoints for the ship's course and attacks targets, Interaction is also featured, such as focusing the viewpoint on objects, initiating docking manoeuvres, firing tow-ropes and grappling hooks, and, when used on the player ship, activating the cloaking device (only available on the Procyon Submersible). In line with the "classical nautical" design of the ships and the universe in general, the speed control is designed to look like an engine order telegraph. There are 4 speeds, Full Stop, Ahead Slow, Ahead Full and Emergency Full. Speed affects turning rate, a faster speed results in a wider turning circle.\n\nThe main focus of the game is engaging in battles. Each ship is loaded with a set number of guns, each in a weapons bank, a weapons hardpoint that can be fitted with certain weaponry depending on its size if allowed by the skirmish or if a new ship is acquired in campaign mode.\n\nEach of these banks are classed as one of three sizes, light, medium and heavy. Light guns are weak but quick to reload, medium strike a balance between the other two, and heavy guns are powerful yet slow to reload. There are also lobbing weapons, which are aimed and fired manually. Light guns tend to be more useful against sails (especially the 'Laser Gatling Gun', which acts like a machine gun), and heavy weapons tend to be useful against the hull.\n\nMost weapons load, aim and fire automatically, the only acts required on the player's part is to maneuver the ship into a position where the desired target is in the desired weapon's line of sight and stipulating when to fire at a specific section of the targeted ship (sails, hull or rudder). Available weapons that work in the standard configuration include carronades, laser-empowered cannons, plasma rocket cannons, beam weapons, laser Gatling guns, harpoons, fire catapults, and net launchers. The border around the weapon banks will turn green when that bank is in range and has line of sight to the target, whether the bank is loaded or not.\n==============================\n#TreasurePlanet\n#VTuber\n#MLP
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