NSV Progress - Quests Update

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Things to do...

There is no system in place for an NPC to give the player a quest, but that should be as simple as a cutscene with the add quest script near the end, possibly on a conditional clause.

The logic for a quest updating the overworld hasn't been planned yet. Also, something slightly different will probably have to be added for permanent changes to the overworld.

Currently no means of ending a quest or getting quest rewards. I'm thinking about having quests finish themselves when the progress variables goes above the the length of actual logs. Then the quest entry will add some details to another data list, and delete itself from the active quest list.