
Nuclear Update Overview - Oxygen Not Included
This is a new Nuclear update on the test branch for Oxygen Not Included.
In this episode:
- an overview of all of the new nuclear upgrade content
- a small tragedy for science
- a large nuclear meltdown...
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From the patch notes:
Update Information:
Here it is, friends, the moment you've all been radiating for:
Today we're moving the new Radiation System into testing! There's been a lot of content simmering for a while (some of you have seen as much in the game archives :D ), but it's finally coming together as a new playable system that we’re looking forward to sharing.
As with every system in ONI, we want Radiation to be fundamentally connected to other systems across the entire game, so we've got lots of new parts to make and iterating to do before it's ready. We'll be rolling these pieces out to testing as they come together, and at this time we’re expecting the system to be broadly realized over the next two updates.
There's a lot of new content already in today's Spaced Out! testing branch, mainly focused around a core loop of converting raw uranium into useful radiation via the Research Reactor, and subsequently capturing that energy using the High Energy Particle (HEP) conduit system. This will be the foundation of new infrastructure and systems throughout your bases relying on powerful, yet dangerous, radioactive elements.
Features
New radiation system
Radiation overlay
Mineable uranium element
New radiation sources including Cosmic radiation, radioactive Wheezeworts, and radioactive Shinebugs
Atomic Research Points added to tech tree
Buildings for producing and harnessing radioactive particles
Centrifuge building refines uranium
Research Reactor building produces radiation
Particle Generator and Particle Redirector harness radiation to produce high-energy Particles
Atomic Collider research station turns high-energy Particles into tech
Dupe vulnerability and protection
Fallout germ poses ongoing hazard
Lead Suits and Checkpoints provide shielding from radiation
Decontamination Shower cleanses Dupes and their cargo
Radiation Sickness can afflict exposed Duplicants
Basic Rad Pill to deal with absorbed radiation
And including
Radiation Sensor for automation
Improvements
Resin Rooster art completed
Tweaked bubble animation on Small Oxidizer Tank
Art polish on the Basic Nosecone
Hooked up new backwall artwork for Moo Moonlet biome. Only present in new saves
Swapping out many placeholder strings, editing existing strings
Fixes
Landers can now only be placed in appropriate locations (on the surface) and only on worlds they're being deployed on
Got rid of the launching fx that was showing up in the under-construction Sugar Engine
Improved robustness of some guaranteed worldgen rules to address a number of worldgen failures
Fixed crashes when deconstructing a door while a Duplicant is passing through
Fixed another worldgen failure case
Changes
Dupes can no longer sanitize a suit using a sink or wash basin.
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