Nvidia Interview | Ray Tracing for Graphics, Audio & AI | DLSS, Multi GPU | EXCLUSIVE
In this video we interview Nvidia's Nuno Subtil about ray tracing, DLSS, turing, graphics technology and so much more. Nuno Subtil is a Devtech Engineer at NVIDIA, where he helps game developers write high-performance graphics code, with a particular focus on the Vulkan API.
We will have doing a follow up interview as soon as possible regarding questions we had that Nuno couldn't answer on Turing and Nvidia's technology and more. This interview had originally been arranged as part of a Vulkan API interview, but morphed into an Nvidia focused one.
SOURCES
https://www.youtube.com/watch?v=LwFUykakb7s - DX12 Explicit Multi GPU explained
https://devblogs.nvidia.com/using-turing-mesh-shaders-nvidia-asteroids-demo/
https://devblogs.nvidia.com/practical-real-time-ray-tracing-rtx/
https://www.nvidia.com/content/dam/en-zz/Solutions/design-visualization/technologies/turing-architecture/NVIDIA-Turing-Architecture-Whitepaper.pdf
https://youtu.be/LwFUykakb7s - one of our neil trevett interviews
http://www.redgamingtech.com/benchmarking-turings-rendering-performance-rtx-2080-ti-rtx-2070-vs-pascal/ - Turing for professionals
http://www.redgamingtech.com/turings-crown-jewel-nvidia-dlss-benchmarks-with-final-fantasy-15/ our early DLSS testing
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