NVIDIA: "Not even the 5090 can handle Native 4K with Path Tracing" | Interview with Alex Ziebert,...

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🎀 We interviewed Alexandre Ziebert, Technical Marketing Manager at NVIDIA Latin America, to talk about the future of gaming, AI, and the end of rasterization.
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In this exclusive interview, we spoke with Alexandre Ziebert, Technical Marketing Manager at NVIDIA Latin America, about how the company is redefining the future of gaming with artificial intelligence, neural rendering, and new architectures like Blackwell.

During the conversation, we explored the paradigm shift the industry is experiencing: a world where the brute force of rasterization is no longer the focus, and where technologies like DLSS, Frame Generation, and the new Neuroshaders are beginning to replace traditional rendering processes. Ziebert explains how today, in extreme scenarios, only 1 in every 16 pixels we see on screen is actually rendered, and how AI is making it possible to achieve frames of over 400 FPS with latencies below 15 ms.

We also discussed the future of VRAM, the efficiency of graphics engines like Unreal Engine 5.6, and how AI texture compression enables up to 10 times the performance with the same amount of memory. Additionally, Ziebert reveals details about NVIDIA's investment in Intel and teases the possibility of seeing Intel processors with integrated GeForce RTX GPUs, a move that could completely change the laptop and desktop PC market.

Finally, we discuss how these technologies will impact developer creativity, competitive gaming, and the role of AI in interactive experiences of the future. A deep and honest discussion about where gaming is headed and why artificial intelligence will be the true driver of the next generation.