NWJS Javascript 3D Test

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Realtime 3D library that I am in the process of writing. This is running as an NWJS app but will also run directly in a browser. Here I'm testing the scaling code to get an idea of FPS and different output sizes. The grass is a 32x32 tile map of 512x512 textures. The cubes are 512x512 textures. The cloud wall is a repeating 2048x512 image. The FPS is taking a slight hit due to the capture software too.