Odd Architecture: 'D1_Canals_01a'

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Keeping with the consistent flux of these uploads, here is the next entry into the Half Life 2 campaign of maps, following up directly from 'D1_Canals_01'. To avoid confusion, I refer to this as 'Alpha' as opposed to 'a' so there was a clearer distinction between the 2.

Also, since I mentioned him, I will post a link to RileySV's youtube channel and his workshop page if you're curious to check out his 'prewar' versions of the Half Life 2 maps, as I will be definitely using them as a reference point for future maps going forward, and has helped in my putting a bead on some of the design quirks of the canal levels.

RileySV's Youtube Channel:    / @cmdrrileysv4000  
RileySV's Workshop page: https://steamcommunity.com/profiles/76561198064063639/myworkshopfiles/?appid=4000