Oddworld: New N' Tasty - Gameplay Walkthrough Part 12 (PC Puzzle Platformer LP) | ZULAG 1

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Oddworld: New N' Tasty Gameplay Walkthrough Part 12 includes the Oddworld: New N' Tasty Main Story Campaign on PC. This Oddworld: New N' Tasty Gameplay Walkthrough includes first impressions, challenge rooms, comparisons to the original series on Playstation, many deaths, pratfalls, cut scenes, soundtrack, OST.

Oddworld: New 'n' Tasty!, also known as Oddworld: Abe's Oddysee – New 'n' Tasty! and stylized as New 'n' Tasty! – Oddworld: Abe's Oddysee, is a 2014 cinematic platform video game developed by Just Add Water and published by Oddworld Inhabitants as a "ground-up remake" of Oddworld: Abe's Oddysee. The game was released in North America on 22 July 2014 and in Europe on 23 July 2014 for the PlayStation 4. The title was also released for Linux, Microsoft Windows, OS X, Xbox One, PlayStation 3, PlayStation Vita and Wii U. It is set to be released for iOS.

In 2016, series creator Lorne Lanning announced at the Game Developers Conference that a follow up to Oddworld: New 'n' Tasty, titled Oddworld: Soulstorm, is in development. The game is a dramatic retelling of Oddworld: Abe's Exoddus and a re-tale of the story is in development by two small Oddworld teams, one in California and one in the UK. They are in partnership with Frima Studio to develop the game.

In Oddworld: New 'n' Tasty, the player controls a Mudokon named Abe. Similar to the original, the gameplay is a sidescrolling platformer with an emphasis on puzzle solving, with New 'n' Tasty reimagined in a 2.5D graphical style.

Abe has the ability to talk to and direct other Mudokons with an enhanced GameSpeak feature and the characters will have more dialogue and responses when compared to the original game. The player's goal is to save all 299 Mudokon slaves (about three times as many as the original game) at RuptureFarms which can be done by taking them to bird portals; several Mudokons are hidden in secret areas which often involve complex situations. As with the original, the game has two endings depending on the number of Mudokons rescued by the game's finale; rescuing more than 150 is required for the Good Ending, fewer than that results in the Bad Ending instead.

Unlike the original game, there is a difficulty setting that changes gameplay elements such as Abe's health and enemy reaction times according to the difficulty level selected; "Hard", for instance, adjusts the game to a difficulty replicating the original game.

Abe has no direct way of attacking and there are a variety of ways to die in the game. He has the ability to chant and can possess specific enemies called Sligs; Sligs lack Abe's physical finesse (they cannot jump, for example) but all wield firearms, temporarily changing gameplay. Other enemies cannot be possessed, and must be dealt with by solving the many puzzles in the game, and often involve setting up elaborate traps. Some enemies in the game must be outrun; in some levels Abe has a mount called Elum that helps in this. There are some areas in the game which require the player the memorize Abe's whistles, farts and Slig's BS and SM'BS commands to unlock electric fences, allow Mudokons to pull levers and platforms.

The game has more random generators than in the original game. Sligs have random generated AI and some flying mines also have random flight patterns.




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