Oneshot: Solstice - Gameplay Walkthrough Part 3 (PC Indie RPG Let's Play) | INTO THE CITY

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Published on ● Video Link: https://www.youtube.com/watch?v=u48nmrzaT3M



Game:
OneShot (2016)
Category:
Let's Play
Duration: 15:19
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Oneshot: Solstice Gameplay Walkthrough Part 3 includes the Oneshot: Solstice Main Story Campaign on PC. This Oneshot: Solstice Gameplay Walkthrough includes first impressions, puzzles, metaphysical concepts, cut scenes, soundtrack, OST.

OneShot is a puzzle/adventure indie game developed by Little Cat Feet and published by Degica. Based on a 2014 free version, it was released for Steam on December 8, 2016. The game is based around metafictional concepts, which have been described by the developers as 'the world knows you exist'. This affects the story in game, which depicts the protagonist, Niko, and the player as separate characters.

The game begins with a juvenile cat-person, Niko, awaking in an unfamiliar and dark world. They interact with a computer, which addresses the player by their actual name (derived from the computer's login name) via a dialog box outside the game window. This leads to Niko discovering the sun, which takes the form of a lightbulb. Niko is soon made aware of the player's presence, and discovers that the player is a god, while they are the 'Messiah'. The player's responsibility as god is to help guide Niko – to this end, Niko contacts the player through dialog options. Niko can also rest, which causes the program to close; upon reopening, a short dream sequence is played. Both the player and Niko's eventual goal is to carry the sun through the world's three areas and reach a central tower. Once there, they aim to place the lightbulb on the top of the tower, therefore restoring light to the world.

Gameplay is primarily composed of solving puzzles (including fetch quests) involving items. Items can either be used to interact with a specific location, or combined to form a new item. Throughout the game, the player encounters in-game computers, which signal that the player has to find content outside the game, including in the filesystem. This can also involve interacting with the computer in other ways - for instance, moving the game window off-screen and back to mimic developing film. Due to these concepts, the in-game instructions recommend playing in windowed mode.

The game started as freeware; this version was made in a month, and released online on June 30, 2014 by creators Eliza Velasquez and Casey Gu. In an interview with PC Gamer, Velasquez attributed the fourth-wall-breaking aspect of the character Psycho Mantis from Metal Gear Solid as a primary influence. Both Gu and Velasquez have also cited several other inspirations for their work, including Hyper Light Drifter, Yume Nikki, and The Little Prince. After being featured at GDC, the previous version's 'rerelease' was made available on Steam two years later, on December 8, 2016. On March 28, 2017, the Steam version was updated, with a new 'Solstice' ending path that solved some mysteries that players had about the game's content.




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