#OHD #UE4 | How to Create a Map MOD
Basic Map MOD Setup for Operation Harsh Doorstop SDK
Covered in this video -
Creating Projects
Modifying MOD_MapName Data Asset
Creating Factions and Maps folder
Create a Level within the Maps folder of your new project and open it
Do not work on default AAS-TestMap map
Check top left for map and Content Browswer to be sure you're working on the right project
Required World Settings
Setup Teams (Faction Info Class)
GameMode Override - BP_HDGame_AdvanceAndSecure
Map Info - Visible in Map Select UI
Map Display Name
Map Preview Thumbnail
Map Preview Banner Image
Supported Game Modes - BP_HDGame_AdvanceAndSecure
Minimap
Create 2 Empty Actors - Place on border of map
Select Boundary Marker A and B
Capture Resolution (If you want to modify later on)
Generate Minimap - Minimap Image should update but if not, drag drop in
AAS Capture Points Explained
3x BP_HDCapturePointBase setup in the map
1x Neutral Capture
2x Red/Blue Base Points
Tiers Explained
Routes Explained
Nav Mesh Bounds Volume Setup
Blocking Volume Setup
Nav Mesh Guide (Empty Actor with a NavigationInvoker Component Added)
Set Tile Generation Radius to 5k+
Set Tile Removal Radius to 6k+
Packaging/Exporting Mods
Package Mod - Select Mod Name
Unzip to OHD Mods Folder
Launch OHD and check to see if Map shows in the SP AAS Game Mode list
How to use the Content Browser
Search for items within the Content Browser and select project
Setting up Content Browser Filters
Searching in World Outliner to find items already in your map
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