Okami: Karmic Transformer Glitch Sequence Breaks

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Published on ● Video Link: https://www.youtube.com/watch?v=K60NCJRWNi8



Game:
Ōkami (2006)
Duration: 11:35
11,064 views
198


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A little collection of most of the KT glitch-related tricks in Okami that are useful for an NG+ speedrun. Most if not all of these are old and were found a while ago by groobo, I believe; up til now there's been no videos of them though. So I'm fixing that!

The KT glitch allows you to get an extra jump (and double jump if you have it) every time it's used, effectively allowing you to get infinite height. I probably don't have to explain how this breaks pretty much everything. In total, you can skip five brush techniques (Lilypad, Inferno, Veil of Mist, Catwalk, Blizzard), half of Tsuta Ruins and Gale Shrine, and the entirety of Moon Cave, Imperial Palace and Wawku Shrine, plus tons of other crap, so the only dungeon that actually has to be finished is Oni Island. To do it, jump, then while in midair equip a karmic transformer. On the first frame after you unpause, you need to dash, which makes Ammy do a ground dash in midair - anytime during this dash you can jump again. Some tricks require doing the glitch as many as five or six times consecutively so it can be pretty difficult.

Ehh, this video is a little more jerky than I intended, but oh well. Also, I'm considering taking up the NG+ run myself after I get a good Skyward Sword SS.







Tags:
okami
wii
ps2
sequence break
glitch
bug
trick
shortcut
new game+
karmic transformer glitch
KT glitch



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