Omi Plays Super Mario RPG: Legend of the Seven Stars Part 10
Taking on the rest of Booster's Tower in this part. Enemies in this place include Snifits,Spookums,Remo Cons,Orb Users,Jesters,and Rob-Ombs. The Jesters and Orb Users can both use strong magic attacks against use,and the Orb User can also heal it's allies. Spookums and Snifits can use Gunkball to try and inflict Mute. The enemies here have solid magic defense,making Bowser a better pick over Mallow for this place. As you climb the tower,one area you come to has pictures of Booster's ancestors. Examine them in the correct order,and you'll get the Elder Key. This unlocks the door nearby,and Bowser can obtain his Chomp weapon! Another section has the floor loaded with booby traps,triggering a fight against Fireball enemies. There's Frog Coins and a Room Key in there,which unlocks the door nearby to get you Zoom Shoes. Near the top,you'll have to hide Mario from Booster's Snifits while they check the curtains. If you manage to do the whole thing without being caught,you'll be given an Amulet! Booster ends up running off with Princess Peach afterwards,and we're left to fight the Bosses Knife Guy and Grate Guy before we can chase after them.