oops... did i do that? - Baldur's Gate 3 - Part 7

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Baldur's Gate III
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Baldur's Gate 3 is a role-playing video game developed and published by Larian Studios. It is the third main game in the Baldur's Gate series, which is based on the Dungeons & Dragons tabletop role-playing system. A partial version of the game was released in early access format for macOS, Windows, and the Stadia streaming service, on 6 October 2020. The game remained in early access until its full release on Windows on 3 August 2023. macOS and PlayStation 5 versions are scheduled for release on 6 September 2023, and the Xbox Series X/S version is planned for 2023. The Stadia version was cancelled following Stadia's closure.

Baldur's Gate 3 was acclaimed by critics, who praised the gameplay, narrative, amount of content, and player choice.

Baldur's Gate 3 is a role-playing video game that offers both a single-player and cooperative multiplayer element. Players can create one or more characters and form a party along with a number of pre-generated characters to explore the game's story. Optionally, players are able to take one of their characters and team up online with other players to form a party. Like previous games in the Baldur's Gate series, Baldur's Gate 3 has turn-based combat, similar to Larian's earlier games Divinity: Original Sin and Divinity: Original Sin II; all combat is based on the D&D 5th Edition rules.

The game is set in 1492 DR, over 120 years after the events of Baldur's Gate II: Shadows of Amn and months after the events of Baldur's Gate: Descent into Avernus. It features a branching plot typical of CRPG's where the main beats of the story stay mostly the same no matter the players' choices, but with considerable variation in the details, especially concerning the numerous side quests. The player can, at the beginning of the game, either create an original character who is essentially a "blank slate" in terms of back story, or choose one of seven pre-made "origin characters".

The original Baldur's Gate game was developed by BioWare and Black Isle Studios, and published by Interplay Entertainment in 1998. The game used a licensed version of the Dungeons & Dragons (D&D) rule set, specifically in the Forgotten Realms setting. The game's success led to a sequel, Baldur's Gate II: Shadows of Amn, and its expansion pack, as well as Icewind Dale and its sequel, and finally, Planescape: Torment. Black Isle Studios began work on a further sequel, Baldur's Gate III: The Black Hound, in 2003, but Interplay faced significant financial crisis that year and shut down Black Isle, cancelling the game. Interplay lost the license to make D&D video games to Atari in 2008.[dubious โ€“ discuss] Atari later[dubious โ€“ discuss] released Neverwinter Nights and its sequel, Neverwinter Nights 2. Wizards of the Coast had acquired ownership of the Dungeons & Dragons franchise as part of their purchase of TSR in 1997, and had been making updates to the core rule sets over the previous years. The new sequel from Larian Studios has no connection to the cancelled Baldur's Gate III: The Black Hound.

The series' intellectual property (IP) had been sought after by multiple developers. This includes Brian Fargo, the founder of both Interplay and inXile Entertainment, as well as Feargus Urquhart of Obsidian Entertainment, who were seeking the IP rights for at least a decade. Larian Studios was interested in making a sequel in the Baldur's Gate series for some time, having first approached Wizards of the Coast after their release of Divinity: Original Sin around 2014. At this time, Wizards of the Coast felt the studio was still too new to the industry to be trusted with the Baldur's Gate license. Larian then developed Divinity: Original Sin II, which was released in September 2017. Pre-release materials related to the game impressed Wizards of the Coast, so they contacted Larian to ask if they still had interest in Baldur's Gate 3. Larian accepted, and while working to wrap up the release stage of development for Divinity: Original Sin II, a small group gathered to develop the design document to present to Wizards of the Coast with their ideas for the new Baldur's Gate.
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