OPENING THE OVERGROWTH #4 - Tabby Gordo Slime & Puddle Slimes - Slime Rancher [4k]

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Published on ● Video Link: https://www.youtube.com/watch?v=POvdhsB5Ez8



Slime Rancher
Game:
Duration: 23:19
729 views
14


In this episode I open up The Overgrowth zone. This includes more areas for making corrals / storage / coops etc. I also find a tabby gordo slime in here which a overfeed with hen hens. This opens up a portal to a new island. On the island I find a new puddle slime.

I get attacked by some Tarr slimes but they die pretty fast when water is sprayed on them.

I also got a few upgrades:

- air drive
- pulse wave
- heart module mk II
- power core mk II
- tank booster mk III



Patch notes from 1.1.1

Slime Rancher 1.1.1 is a balance and improvement patch. It also introduces a new save backup system!

Save System Improvements

Slime Rancher now maintains several prior copies of your save file to protect against system crashes or power outages that result in corrupt data. If the game cannot load the most recent autosave it will revert to the most recent one it can find. As part of this change, the autosave frequency has been reduced to autosaving every 5 minutes.

Changes:

- Added Swedish language translation to the game. Welcome, Swedish friends!
- The Range Exchange now has a countdown clock for the remaining duration of the current offer.
- Teleporters from the Wilds now lead to Ogden’s Retreat instead of directly to Beatrix’s Ranch.
- Reduced the corral autofeeder frequency on Low and Medium to give food every 9 and 6 hours, respectively.
- Added tutorial ‘star’ to point you to the teleporter to reach Ogden’s Retreat.
- Tarr slime pedia entry is now immediately unlocked in Casual Mode… but don’t worry, that’s a as far as they go in Casual Mode.
- Minor improvements to various shaders. That’s right, MINOR improvements.
- Optimized the way that many particles in the world are instantiated to improve memory usage.
- Rotten kookadobas are now more obviously rotten. But either way, they stink.
- Firestorm effect should now activate/deactivate more rapidly when teleporting to/from the desert during a firestorm.
- Renamed Garden Deluxe as Deluxe Upgrade.
- Added a tip to the loading screen explaining the save icon.

Fixes:

- Fixed bug where amber slime lamps’ glow could be seen through walls.
- Fixed bug where some largos in The Wilds near the waterfall could end up hovering in the air. Fun fact: it’s because they thought they were still in water and were ‘swimming.’ See, you can do anything you put your mind to!
- Fixed bug where certain effects could sometimes make water disappear.
- Fixed bug where the Gadget Mode effect was upside down on some systems.
- Fixed bug where on certain graphics settings, a biting Tarr appeared to have an additional smaller Tarr inside it. Creepy.
- Fixed bug where Boom Slimes could sometimes become lethargic and stop most types of activities, including booming.
- Fixed bug where Tarr and Fire slimes were bounced too aggressively out of ponds.
- Fixed bug where the Hat Trick achievement could be improperly withheld.
- Fixed bug (Xbox-only) where gamepad icons were replaced with keyboard/mouse prompts when the controller was disconnected.
- Fixed bug where Kookadoba sometimes did not correctly attach to their plants on game load.
- Fixed bug where a teleporter in the desert’s icon could appear on the map before that teleporter was actually available to use.

That's all for now!




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Slime Rancher Statistics For Grind This Game

At this time, Grind This Game has 236,882 views for Slime Rancher spread across 13 videos. Slime Rancher has approximately 4 hours of watchable video on his channel, making up less than 0.28% of the total overall content on Grind This Game's YouTube channel.