Operation Steam Dream 2022 | Episode 02 | Early Engine Tech Design
Hey all! After getting sidetracked for most of the year 2022, I received an email from the Roguelike Celebration organizers that this year there will be a community marketing push for Roguelike projects on the Steam platform during the week of the conference - namely in the Oct 22-23 2022 timeframe.
That will be my inspiration / catalyst as I go through the adventure of creating and publishing a PC video game in 2022.
In this episode I talk about some basic engine tech that I'm working on to hopefully be the foundation for this project:
- Basic engine tech is up and running using C++ and SDL2
- I'm using an Ultima IV tileset that I've found online, but definitely won't be releasing this game using them
- I've got map tiles and a camera working, but am looking to figure out how to import levels created with either the Tiled editor or the Ogmo Editor
- Unity, Gamemaker and Godot are all PROVEN technologies for game delivery, however I'm not keen on spending all my available time on just learning the engine
- Yes, it does sound counter-intuitive but I've actually had quite a bit of success getting things together with C++
Tiled Editor is available at https://www.mapeditor.org/
Ogmo Editor is available at https://ogmo-editor-3.github.io/
Twitter: https://twitter.com/eyuzwa
Audio Podcast Available: https://share.transistor.fm/s/16e49966
#OperationSteamDream #RPG #Roguelike