Operation Whiteout | A Halo 3 AI War

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Published on ● Video Link: https://www.youtube.com/watch?v=JRHtXpbqG94



Halo 3
Game:
Halo 3 (2007)
Duration: 17:31
75 views
1


DOWNLOAD NOW VIA THE STEAM WORKSHOP!: https://steamcommunity.com/sharedfiles/filedetails/?id=2912680789

While the Master Chief was headed to High Charity's remnants to retrieve Cortana, the last remaining members of Truth's forces have flocked to the new Halo in search of a refuge. The UNSC has dispatched a team of Marines accompanied by Elites, to weed out these last remaining members of Truth's Covenant. A chaotic conflict is about to ensue at one of the ring's power stations, located within a vast ice shelf.


This is my next mod that I am very pleased to release today. After many hours of work tweaking various mod features, my second AI war project is ready to play. Just like Sandtrap AI Battlefield, you can choose a side, and do battle against the enemy any way you see fit. This battle will go on forever, with endless AI respawning, for both ground troops and vehicles alike. There is tons of variety in this battle, with each fight playing out differently every time. Marines with Elites do battle against a Covenant Army, made up of Brutes, Grunts, Drones, Jackals, and Hunters. Each type of Covenant has varied respawn times based on unit capabilities. This also goes for all vehicles, and UNSC/Elite forces.

This map also features some custom made assets - Halo 2A Elites, that have their H2 ranks restored and functional, plus the blue Sentinel Captain beam. I did not make these assets, and credits plus download links will be found below. Thanks a bunch to the authors for making and sharing these awesome mods!

Features:
- Endless AI battle that will go on for as long as the game lasts.
- Assorted weapons and ranks for all AI, so that each fight is unique.
- Pathfinding nearly everywhere.
- Respawning AI vehicles for each team.
- Over 65 AI that take part in the battle, with staggered spawns to average 35-40 active units to maintain AI intelligence.**
- Fully scripted dropships to ferry in new squads once a group has been lost.
- AI vehicles that spawn at each team's base, and will continue to do so for the game's duration.
- New custom made assets featured in this map! (Halo 2A Elites and Sentinel Captain Beam)
- And much more to experience!

Credits for Custom Assets:

Sentinel Captain Beam by Just Alex. Find it here: https://www.nexusmods.com/halothemasterchiefcollection/mods/1624

Halo 2 Anniversary Character Pack by Ryno. Find it here: https://www.nexusmods.com/halothemasterchiefcollection/mods/2030


Known Issues:

- Sometimes the AI like to stick to the side of the map they were initially dropped off at. The AI are set to patrol all around the map and seek out the enemy, but sometimes take a longer time to do so. The vehicles should keep fights going, but also don't be afraid to intervene yourself to keep things rolling.

- AI vehicles will rarely drive off the cliff like fools. Don't worry, they'll just respawn within a few minutes. This is also kind of funny to see, so I didn't bother trying to fix.

** Halo 3's AI system has limits to its design. (After all, it is 15 years old) AI will retain their full intelligence, awareness, and combat abilities up to 45 active AI on the map. If 45 AI are exceeded, the collective AI presence on the map will begin to lose intelligence, with the effects getting worse the further above 45 you get. However if the number drops back to 45 or less, normal functionality will be restored. Some examples are:

- AI will begin not noticing and reacting to hostiles nearby them.
- Units will struggle to pathfind properly.
- AI will start to walk into walls and fail to correct this behavior.
- The bots will stand still and not search out the enemy.
- Other erroneous behaviors.

Disclaimer: This video represents version 1.0 of this map. I do plan on keeping these maps updated and compatible with the latest version of Halo MCC. Additional features may get added into this map, and these changes will be documented on the Steam Workshop's update history section. Thanks for reading!







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