Ori and the Blind Forest Play and Review(Description)-KJS
I really wanted to like this game, and it does get a lot right: an amazing soundtrack, gorgeous art direction, and often satisfing Metroid-vania style gameplay.
But it's hard to look past the frustrating, often trial-and-error design. Entire areas of the map are made permanently inaccessible without warning, which undercuts the joy of exploration and completion that usually accompanies this kind of exploration-based title.
Even more annoying are the timed chase sequences (reminiscent of Metroid's self-destruct escape sequences). Rather than a satisying test of player skill, these trial-and-error death traps instead throw you into entirely new areas and proceed to throw a dizzying array of one-hit-kill hazards at you. What should be tense, skill-based escape runs quickly turn into frustrating and cheap killzones, robbing these sequences of any kind of enjoyment.
A number of bugged and inaccessible achievements round out my frustrations with this game.
Ori should be a game you're proud to finish. Instead it just feels like a chore you're relieved is over.