2025-03-30 | OTTD - SRNW, 4 cargos, orders only to unreachable waypoints with pathfinder traps - explanations |
2025-03-23 | OTTD presentation SRNW, 4 cargos, orders only to unreachable waypoints with pathfinder traps |
2025-03-08 | OTTD - Why each train in traditional NOT gate with 2 trains should be 1 tile long |
2024-12-26 | OTTD efficiency test update for new 15.0 beta1, Path Signals vs blocking & pre-signals |
2024-12-09 | STALKER 2 - the best tactic so far (for me) to deal with bloodsuckers (& not only) |
2024-11-14 | OTTD building a very simple SRWN, No Orders, 1 cargo, 1 track |
2024-11-06 | OTTD efficiency test, Path Signals vs Blocking and Pre-Signals - an unwelcome fact about signals |
2024-11-01 | OTTD, SRWN, No Orders - teaser (remake), explanations soon |
2024-10-26 | OTTD 128x128 island, fast build (less than 2 hours), playback 2x faster than normal - just for fun |
2024-06-24 | OTTD - CPU with trains - general explanations |
2024-03-20 | OTTD - CPU with trains - the work is done - teaser |
2024-03-03 | OTTD - CPU with trains, 1st experimental test version, execution of a simple test program |
2023-10-12 | CP2077 v2.01 - some funny and not funny bugs in the game, the winner is at the end |
2023-07-22 | OTTD - universal train detectors for rising or falling edge, with red or green output |
2023-07-09 | OTTD - universal flip-flops for even & uneven trains distribution |
2023-06-26 | OTTD - new approach to flip flops 1 to 2, 1 to 3, 1 to 4, 1 to 5 |
2023-06-16 | OTTD - on demand - splitter 3xL 2xR |
2023-05-28 | Firmament - quick run through the game's puzzles, no exploration, only essential game elements |
2023-04-23 | OTTD - sorting trains by length part 2 (for SRNW), with & w/o logic circuits |
2023-04-17 | OTTD - sorting trains by length before entering the station with different platform lengths |
2023-04-02 | OTTD - interesting unsolved problem with unusual station & 3-function fail-safe feeder |