(Outdated) (LOUD) Old demonstration of the max limit of Safer Spaces (998x)

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Published on ● Video Link: https://www.youtube.com/watch?v=NY3jDnRoH2I



Risk of Rain 2
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Duration: 0:20
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Update: Due to the rounding change, this video isn't super accurate.
https://riskofrain2.fandom.com/wiki/Safer_Spaces
Safer Spaces reaches an estimated duration of 0 seconds at (998) stacks, which is still not enough to survive 6 Mini Mushrum spore fields.

Q: Why doesn't the wiki show 998 on the table?
A: So improbable that it's likely not worth showing, or more basically: IDK.

Q: If 998 is the limit, why do you have 10,998?
A: It shows that even having nearly 10x the amount of the limit will cause no difference.

Q: How is 998 the limit? How do you know it's not a floating point rounding error with Unity and it's actually like 1002 or something?
A: Calculated in-game using a mod, calculating it elsewhere would have introduced some floating point differences. C# code is here: https://media.discordapp.net/attachments/567792355244113931/950040618711810078/unknown.png

Q: If 998 stacks has a limit of 0 seconds, how come you aren't invincible?
A: Effectively a 1 frame cooldown (Wolfo) at this point, so...

Q: How'd you get so many on stage 1?
A: Mods.

Q: What mods did you use?
A: https://thunderstore.io/package/NotTsunami/ShowDeathCause/ and a private variant of https://thunderstore.io/package/IHarbHD/DebugToolkit/

Q: Can I have your version of DebugToolkit?
A: No. It's vastly inferior to DebugToolkit and even steals some code from it. The only reason why I made it was because DebugToolkit wasn't patched at the time to work for SurvivorsOfTheVoid. Now that DebugToolkit actually works, there is no reason to use it.

Q: What about if you have 5 mini mushrum zones, and like X amount of Y enemies?
A: You can go through that grueling task yourself to find the estimated max amount of enemies yourself.







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