Outrider Mako Review – Gorgeous Indie Game with Frustrating Combat!?
Greetings Indie Warriors and welcome to our full review of Outrider Mako! Outrider Mako is a visually stunning 16-bit stylized indie game that blends 2D action, somewhat of a roguelite loop, and delivery-based missions into one ambitious package. In this in-depth review, we dive into the game’s charming pixel art, quirky world design, and offbeat humor, while also tackling its frustrating combat system and a game-breaking bug that halted our progress entirely.
Published by PLAYISM and clearly inspired by classics like Pocky & Rocky (aka KiKi KaiKai), Outrider Mako offers a unique gameplay loop involving red nectar combat mechanics, resource gathering, and boss battles. But does its style outweigh its substance?
We break down the pros and cons, from its adorable aesthetic and catchy soundtrack to its clunky controls and lack of polish. Whether you're a fan of retro-inspired indie games or just curious about this weird and wild title, this review will help you decide if Outrider Mako is worth your time, or better left on the shelf until a patch drops.
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⏱ ️ Timestamps:
TIMESTAMPS
0:00 - Intro
0:13 - Reminds me of Pocky & Rocky? (brief history)
1:44 - Supporting indie visibility
2:06 - Basic overview
3:15 - Story is certainly interesting!
3:58 - Learning the hub area
4:19 - Core gameplay loop
6:15 - Save system is...A choice?
6:34 - Combat
8:24 - No bueno on these boss fights
9:01 - Materials/ No traditional leveling system/beacons
9:56 - Gameplay shift/Game over
10:54 - It's so pretty though...And the soundtrack is great
11:56 - Conclusion
Creditshttp://longplays.org/rg
KiKi Kaikai - Tsunao
Pocky & Rocky - KAGE-008
Pocky & Rocky with Becky - NPI
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