Overgrowth Beta 2 changes - Wolfire Games
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The points listed here are just a summary of all the changes. You can find the full change log here: https://docs.google.com/document/d/14cAIF4b-vmgikZPH6UxVYrFYLiG2kV21nlvPjjorr90
Editor
- Major overhaul of editor, new GUI system, swapped out ribbon for menu
- New scenegraph window
- Can now create new level from main menu
- New "open recent" menu
- New and greatly improved dialog editor
- New, much faster, better categorized object spawner
- Better numerical editing of parameters (object transforms, sun properties, etc)
- New performance window
- Better XML saving so better merging when multiple people work on one level
- Better hot-load of some UI scripts
Gameplay
- First wolf encounter is now "frozen river" level in Lugaru campaign
- Wolves have more inertia, so move faster, but have worse cornering
- Removed "poke" attack from some swords
- Improved dog/rat differentiation
- Fixed some other combat exploits
Graphics
- Blood decal merging/pooling
- Improved texture blending results by using height maps
- Switched from NVTT texture compression to Crunch (better quality for same size)
- More eye candy in first Lugaru village (foliage/lake)
Other
- Fixed broken GUI on OSX Sierra
- Performance improved significantly on OSX + Intel, and some other machines
- Fix several flickering squares glitches
- Fix glitch where characters "ran away" to edge of map
- Lots of other bug fixes
Note for MacOS users: We have seen some memory leaks that cause crashes while playing through the whole Lugaru campaign in one sitting. We are working on a fix, and will provide a hot-fix when it is done!
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