OW2: S4 Mercy/Brig Changes, Skins, Events & Dev Chat
HERO CHANGES
Mercy, Brig, Cass, Sig, Rein and Moira are getting changes for Season 4.
MERCY
While their goal was to make her healing more engaging when saving low-health allies, her sustainability shifted from her mobility to being able to stay alive through her passive and Valkyrie, making her not as fun to play or play against. We’re reverting these changes, with a slight adjustment to how guardian angel works to keep her boosted jump under control.
BRIGITTE
Looking to address Brigitte’s ultimate ability Rally to be more engaging and powerful when she is using the ultimate. Brigitte now gains a fixed amount of recoverable armor and powers her shield up with increased size and health, along with the ability to stun.
B.O.B. & WEAVE GAME MODE
First event of Season Four, celebrating Lifeweaver and his Thai origins, starts April 11th through April 25. Dive into the all-new arcade mode, B.O.B. and Weave, where you and two other teammates will go head-to-head in a 3v3 deathmatch. Everyone plays Lifeweaver, and each team will get a single B.O.B that call be pulled around the map using Life Grip to eliminate your enemies. Don’t forget to complete your event challenges to earn special Lifeweaver and Thai New Year rewards before the fun ends April 25!
TALANTIS MAP
If you joined for the ‘Twitch Makes Overwatch’ livestream last December, then you helped Game Director Aaron Keller and Art Director Dion Rogers design a new control map from scratch, complete with death pits, jump pads, and lots of giant fish! Well, they finished Talon’s secret underwater lair, and this non-canon map will be available for play in the Arcade for a limited time from April 25 to May 1.
STARWATCH 4V4 GAME MODE
Embark on a space opera PvP event starting May 9 through May 22 where you’ll join either the Watchers or the Infinite Empire in an epic battle for galactic supremacy. Starwatch: Galactic Rescue is 4v4 game mode that takes place on a reworked Horizon Lunar Colony where Watchers will attack against the defending Infinite Empire. Assemble your team from select heroes to represent the Watchers and Infinite Empire and battle your way through new objectives (and surprises!) You may notice some of the heroes' loyalties through the space opera Premium Battle Pass Cosmetics. Will you play as Space Prince Lucio or Extraterrestrial Winston from the Watchers? Or will your sympathies lie with Infinite Ace D.Va or Seer Mercy from the Infinite Empire? Regardless of your allegiance, you can complete your Starwatch challenges to earn free event rewards starting May 9 through May 22!
RETURN OF THE GODDESS ZEUS
Zeus aka Junker Queen and our other powerful deities are back, as Battle for Olympus makes its return for Overwatch 2 from May 23 through May 29. Zeus will take on her powerful rivals once again in this explosive Free-For-All. You’ll also now be able to gather your friends and build a near-omnipotent team, as Battle for Olympus is now available as a Team Deathmatch ruleset too!
SEASON 4 STARTS ON APRIL 11TH
CELEBRATING SPRING & PRIDE
As part of Overwatch 2’s ongoing goal to bring hope for the future, they're bringing new events later this season that bring us together as a community. First, they're introducing the Gardening Symmetra Legendary Skin in the Symmetra Challenge. Complete in-game challenges to earn this skin along with other Spring-tastic rewards when it goes live from May 23 to May 29. The first-ever Pride event to Overwatch 2 starting June 1. They'll share more later in the season.
COMP & MATCHMAKING
They’ve made additional updates to improve the Competitive experience in Overwatch 2. Starting this season, you’ll no longer see a dip in your displayed tier and division as we remove seasonal decay. Also, to help show how close you are to your opponents, the average skill rating of the match will now be displayed at the start of the game. After the match, you’ll be able to see your current win and loss record as you progress to your next competitive update. When you reach competitive updates, you’ll be able to see how close you are to the next division in your skill tier. Finally, we’ll be improving the matchmaking experience for when players are backfilled into an Unranked match, prioritizing that players that enter a match in progress are as close to the skill rating as other players in those matches. This should help make sure that each match feels fairer for everyone.
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