Oxide Cites Asynch Compute As Reason For AMD’s DX12 Performance Advantage

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ASHES BENCHMARK: https://www.youtube.com/watch?v=baBSqY-U7VU
DX12 EXPLICIT MULTI GPU EXPLAINED: https://www.youtube.com/watch?v=rFnv4vl0hvM
EXCLUSIVE AMD DX12 INTERVIEW: https://www.youtube.com/watch?v=YWqoprZWDcY

Oxide have said that the reason AMD cards are seeing such a big difference with DX12 benchmarks, on Ashes of the Singularity is because of asynchronous compute. Devs are seeing a 30% increase in GPU performance on console.


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