Oxygen Not Included - Occupational Upgrade Base #5 (JOBS, HATS & CONVEYOR RAILS)
Oxygen Not Included - Occupational Upgrade Preview is now in preview for another 2 weeks before it will go live. I'm building a new base with the preview build to see how easy (or hard) things go with the new jobs.
In this episode I finally get exosuits set up and head down into the oil biome. I also set up the fertilizer maker room to help with natural gas production.
Some highlights
- new room types
- new hats for new jobs / occupations
- new 8000w steam turbine generator
- conveyor belts!
Here is the official update notes from Klei:
New Jobs System
-- New job assignments to cover all aspects of colony life
-- Many jobs have new or updated abilities
-- Revised Food and Decor expectations
-- Redeveloped Jobs screen
-- Hats
Food and Crop re-balance
Ore Transport System
-- Conveyor Rails
-- Conveyor Inbox and Outbox
-- Ore Transfer Arm
Hats
Smart Battery
Smart Storage Locker
Improved Fridge to Smart Fridge
Disease Logic Sensor
Steam Turbine generator
Farm Station
Power Control Station
Massage table revision
A wide variety of bug fixes
Hats!
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