P2P vs DGS: Which model is right for your game server? | Unity Gaming Services

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Peer-to-peer (P2P) and dedicated game server (DGS) models are both popular choices for hosting your game server. But which one is right for you?

Disclaimer: “Peer-to-peer” can be interpreted in different ways and can reference the hosting model or the replication model. This discussion is about hosting and, in this context, it can be called “client-hosted.”

Helpful resources:
⭐ Learn more about Multiplayer Network and Server Models: https://unity.com/how-to/intro-to-network-server-models
⭐ Download a sample small-scale multiplayer co-op game with P2P: https://unity.com/demos/small-scale-coop-sample
⭐ Download a sample large-scale battle royale game with Photon Fusion with DGS: https://unity.com/demos/photon-fusion-battle-royale

Timestamp:
0:00 Introduction
0:41 What is a peer-to-peer (P2P) model?
0:54 What is a dedicated game server (DGS) model?
1:17 Is DGS better than P2P?
2:33 What types of games fit better for P2P, Relay, or DGS models?
3:47 Choosing P2P over DGS, and vice versa
4:57 How to mitigate host migration without using a DGS model
5:56 Pros and cons of P2P vs DGS
7:02 The future of hosted game services infrastructure

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