Pac-Man 2: The New Adventures Part 3. Going on detours. (New Game)
Part Synopsis: Leaving Lucy's home, Pac-Man takes the long way around and uses his train ticket to reach Metropolis. Attempting to navigate the streets results in a fail from being hit by stray water. Getting lost in the area, he ends up in a darkened sewer system. With his mood in a bad place down here, a pellet is used to return him to neutral status. After intentionally making Pac-Man angry, he enters a pitch black entry in the wall, encountering two burglars. Fighting back, they run off but reveal a hidden passage in the process. Here, a secret path is uncovered.
Involving another Mine Cart section tens of tries later only result in beating the track. Returning topside, Pac-Man is back outside his home. He returns to Metropolis. Still struggling to pass the water portion, another pellet is used to by pass the trap. Heading right, Pac-Man winds up going off course and inside the factory; which is only meant to be entered in Act 4. Getting back outside, the encounter is triggered where the ghosts with Junior’s guitar appear. But no pellet to defeat them with remains. He returns home again to utilize the tree there, having to go all the way back to the factory to reclaim his son’s instrument.
Playthrough Information: This is not a blind let's play. I previously experienced this for the first time on its original release for SNES. This playthrough will cover the main acts until the story is done. It won't feature every interaction/fail possible. They will be featured at my discretion. Being a complex retro title, it's been said no one truly knows how to get 100% completion regardless. All videos will include full commentary and webcam usage. Gameplay shown on Wii U Virtual Console with the screen reformatted to be stretched full.
About Game: Pac-Man 2: The New Adventures, known in Japan as Hello! Pac-Man, is a 1994 side-scrolling point-and-click adventure game in the Pac-Man series developed and published by Namco. Instead of being a maze game like the majority of its predecessors, Pac-Man 2 incorporates light point-and-click adventure game elements. The game borrows its structure and certain elements from Pac-Land, and also appears to contain certain elements from the animated series, such as Pac-Man's family and a main villain commanding the ghosts. The game was released in 1994 for the Super Nintendo Entertainment System, and was released for the Sega Genesis exclusively in the US.
Plot: After an introductory sequence in which Pac-Man introduces himself and the game's mechanics, the plot unfolds as a loosely connected series of misadventures stemming from Pac-Man's quest to complete tasks for his family, all while the ghosts and their mysterious leader plot to destroy him. Pac-Man is first tasked with finding milk for Pac-Baby, which he procures from the local farm. Sometime after, Pac-Man is asked by Ms. Pac-Man to pick a special flower for Lucy, a friend of Pac-Jr's, for her birthday.
Pac-Man is given a trolley ticket which he uses to venture into the nearby mountains, hang-gliding and dodging ghosts and boulders as he searches for the flower. Upon returning home with the flower, Pac-Man is exasperated to find that Lucy's party has already started and that she has already been given another flower. Sometime after, Pac-Jr comes home very sad and tells his father that his guitar was stolen by ghosts while he was in Pac-City. Pac-Man is given a train ticket to travel to the city, where he takes on the ghosts; disguised as a security guard, to get the guitar back.
In the final segment of the game, Pac-Man discovers from a news report that the ghosts are stealing ABC gum from children all over Pac-City, at which point the Ghost Witch of Netor takes over the broadcast and challenges Pac-Man to face her and her newly created Gum Monster. He sets off to work his way through the abandoned factory where the monster is being created. Pac-Man eventually reaches the secret hideout of the Ghost Witch, in which a final battle between Super Pac-Man and the Gum Monster takes place. Super Pac-Man defeats the Gum Monster, with the Ghost Witch and her minions fleeing to plan their next scheme. Despite not being able to save the children's ABC gum, Pac-Man is congratulated by the town and his family as a hero.
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