Paladins LIVE | PS4 | It's like Overwatch but free! | Siege with a New Friend

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Paladins
Game:
Paladins (2016)
Duration: 1:33:22
16 views
2


Hey there I am Patteyayo and I am playing Paladins live!
I play on PS4 and stream for fun so feel free to enjoy this game with me!

Paladins provides various characters, called Champions, for the players to choose during their gaming sessions. Each of these Champions falls into one of the following categories: Front Line, Damage, Support, and Flank. Being a team-based shooter, players must rely on strategy, character knowledge, coordination, and teamwork in order to attain victory. Players may use VGS, along with text and voice chat to communicate. A good team will have a balanced choice of classes that will support each other during the game.

Front Line: Heroes who serve as the anchor of the team, holding the front and protecting their allies. With high health pools and shielding capabilities, Front Line champions excel at blocking enemy fire and disrupting enemy objective captures.
Damage: Heroes who possess reliable and consistent damage outputs or large burst damage potential. Their damage, coupled with average health pools and decent mobility, make Damage champions ideal for skirmishes and extended firefights.
Support: Champions with high utility and healing abilities, the backbone of any team. Due to their healing capabilities that keep their allies in the fight, Support champions are invaluable allies.
Flank: Champions who excel at traversing the battlefield and getting behind enemy lines, eliminating vulnerable key targets. While most Flank heroes are relatively frail, having lower health pools than any other role, their excellent mobility and self-sustain provide them with the means of escape and survival.

There are 36 champions in Paladins, 8 of which are available from the start for new players to choose between. Additionally, 4 champions are also temporarily accessible for free on a two-week rotation. Players can permanently acquire additional champions through purchases using in-game currency. More champions are slated for release in 2018.

There are different gameplay modes for Paladins:

Siege: The 'main' Paladins game mode, two teams race against each other to capture the map's central capture point and, if successful, push a payload that spawns from it to the enemy base. Each successful push or capture grants one point. The first team to four points wins the game.
Onslaught: Teams battle over a large combat area in an attempt to take point control and earn points. Along with holding an uncontested presence on the control point, slaying enemy players also scores points for the team, akin to a team deathmatch. Killing an enemy scores the team 5 points, while holding control over the combat area earns the team 1 point per second. The first team to reach 400 points or the team with the most points after 10 minutes wins the game.
Team Deathmatch: A classic game mode in most first-person shooter games, where two teams fight against each other to score kills. The first team to 40 kills wins the game. This game mode was introduced in OB 65.
Test Maps: An additional game mode accessible in the casual section. Players can play untested maps that may be implemented into the game and give their rating for the map. The objective for test maps for Siege and Team Deathmatch, and the maps available are rotated every major patch. This mode was no longer available, but it is unsure when this change occurred due to the patch notes not revealing this information.
Payload: Was about attacking team is tasked with escorting a payload through an extended railroad track to push it as far as they can, or to the end goal, while the defending team thwarts their progress. A push is halted if both teams engage in combat near the payload and it slowly moves back if no one on the attacking team is nearby to push it, though push progress the team has accumulated is not lost. Once time runs out or if the payload is pushed to the destination, teams switch attack/defense roles. The winner is determined by the team that pushes the payload the furthest, with the attacking team setting the bar in the first round. If the attacking team in the second round are able to push the payload the same distance as the first team, the second wins the game. This game mode was removed in OB 65 and replaced by Team Deathmatch.




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Patteyayo Plays presently has 16 views for Paladins across 1 video, and about an hours worth of Paladins videos were uploaded to his channel. This is less than 0.29% of the total video content that Patteyayo Plays has uploaded to YouTube.