Pantheon MMO PreAlpha 5 IS COMING and all May 2020 Updates

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Pantheon: Rise of the Fallen
Category:
Let's Play
Duration: 8:20
5,728 views
190


#PantheonMMO #MMORPG #PantheonRiseoftheFallen

It has HAPPENED, News on PreAlpha 5, the final Pre Alpha leading into Alpha! And that's not the only big news or updates we received in the Producer's Letter for May 2020 on Pantheon Rise of the Fallen, there is much more! Join me as we talk about all the new bits and bobs! ENJOY!

Pantheon: Rise of the Fallen takes place on the high-fantasy world of Terminus, a wildly diverse land formed from fragments of many different realms and times, bringing with them their unique civilizations and deities. Explore long lost realms, as their people and cultures vie for power and form alliances, struggling to gain a foothold in an unfamiliar world. Uncover civilizations and awe-inspiring locales that offer incredible adventures for you and your friends to experience. Enter a world where the environment itself tells the story and where content is always king!

WORLD BUILDING
World origin established (center of the world located and all zones oriented around it appropriately)
Split large zones into multiple zones to improve load times, more real-world zone aggro behavior
April 7th Murk and Silent Plains come online
New Black Rose Keep location and supporting environment
Updated Mad Run cave system
Added new Orc models

SYSTEMS
Game-wide stat overhaul, full deep-stat integration
April 8th EVERYTHING IS CLIMBABLE
First pass of Mastery experience gain
First pass of new character inventory (greybox)
INVENTORY (Different layout / final art)
Massive amount of progress on Quest & Perception system

PROGRAMMING
Small refactor around ability cast cancelling
Fix to critical hit damage bonus from attack and spell power
New spell power conversion for damage and healing numbers
Formula scaling for intended top end of Attack & Spell power numbers at max level before buffs
Heals can now properly show up as crits in scrolling combat text
First pass of partial resists for spell damage based on target resistance
Aura controller performance improvements
Fixed a bug where procs could trigger themselves to proc again (infinite proc loop anyone?)
Fixed a bug that was removing passives on log in
Efficiency upgrades for NPC wander behavior, small tweaks to MoveAround
Fixed melee animation being overridden from EntityStatusType changes
April 9th First round of AI/pathing robustness updates
NPC chat bubbles, hooked up
Adjusted NPC hitboxes across the board to make selecting/looting smaller NPCs easier
NPC AI & threat refactor
ANIMATIONS
Rounds of polish on 1h slashing/blunt and 1h piercing auto attacks
New /cheer, /wave and /conversate emotes (for dialogue with NPCs)
Monk unique combat idle, main/offhand autoattacks, flurry punch, gale kick, blazing hand strike

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There are 517,227 views in 189 videos for Pantheon: Rise of the Fallen. His channel uploaded over 6 days worth of Pantheon: Rise of the Fallen videos, or 5.07% of the total watchable video on the Nathan NAPALM's YouTube channel.