Paper Mario: The Thousand-Year Door Walkthrough HD - 36 Vs. Sir Grodus and Bowser and Kammy Koopa

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Paper Mario: The Thousand-Year Door
Category:
Walkthrough
Duration: 25:40
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What's up, community, welcome to more of my Let's Play / Walkthrough of Paper Mario: The Thousand-Year Door for the Gamecube.

Paper Mario: The Thousand-Year Door is a 2004 role-playing video game developed by Intelligent Systems and published by Nintendo for the GameCube. The Thousand-Year Door is the second game in the Paper Mario series following Paper Mario, and is part of the larger Mario franchise. In the game, when Mario and Princess Peach get involved in the search for a mystic treasure that holds great fortune, Peach is kidnapped by an alien group called the X-Nauts; Mario sets out to find the treasure and save the princess.
The Thousand-Year Door borrows many gameplay elements from its predecessor, such as a drawing-based art style, and a turn-based battle system with an emphasis on timing moves correctly. For the majority of the game the player controls Mario, although Bowser and Princess Peach are playable at certain points. The game was announced at a 2003 Game Developers Conference and was released late-July 2004 in Japan and late 2004 for the rest of the world.
The game was praised by critics, generally lauded for its engaging plot and gameplay. The Thousand-Year Door won the "Role Playing Game of the Year" award at the 2005 Interactive Achievement Awards, and is commonly called the best game in the series. The game was followed by Super Paper Mario, which released for the Wii in 2007.
The Thousand-Year Door is a role-playing video game (RPG) with other nontraditional RPG elements. The player controls a two-dimensional version of Mario and explores a variety of worlds designed to look like paper. In these locales, he is tasked with retrieving seven Crystal Stars which involves Mario completing puzzles and defeating enemies to proceed.
In the overworld, the player can find items that can be used in and outside of combat. The effects of these items range from healing Mario or his partner to damaging the opponent. Mario can also purchase "badges" from non-player characters (NPCs), find them hidden in the environment, or occasionally obtain them from defeated enemies; each badge requires a certain amount of Mario's badge points (BP) in order to be equipped. When equipped, these badges can permanently enhance a particular skill or aspect, or, in some cases, give Mario new abilities. Throughout the game, up to seven characters are permanently added to the player's party; one character is present alongside Mario at any given time and can be switched out at any point. Each character has a specialized skill, some of which are required to solve puzzles. These skills include activating switches and removing physical barriers. Mario is also "cursed" with abilities that allow him to fold into a boat or a paper airplane; these are performed when he stands on a special "activation panel".
Similar to its predecessor, combat in The Thousand-Year Door follows a turn-based battle system. When Mario comes into contact with an enemy in the overworld, the game transitions to a battle screen, taking place on a stage. Jumping or hammering an enemy before entering combat mode will cause "First Strike." This allows Mario to damage the enemy before the regular combat starts. Likewise, some enemies can strike first and damage Mario before the regular combat starts. The player controls both Mario and his currently selected partner, and chooses actions for each of them, which include attacking an enemy, using an item, or swapping the partner with another. Attacking and defending can be enhanced by executing timed button presses. For example, pressing the button when Mario jumps on an enemy causes him to jump on it a second time. Enemies have advantages based on their position on the stage or on their qualities. Some player attacks, such as Mario's hammer, can only target enemies on the ground, and spiky enemies will instead damage Mario if he jumps on them.

In this part, I continue through the Palace of Shadow and defeat Sir Grodus as well as Bowser and Kammy Koopa.
Important moments:
04:14 Vs. Sir Grodus
15:12 Vs. Bowser and Kammy Koopa

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Tags:
videojuegos
plataformas
RPG
Mario
PaperMario
papermariottyd
Nintendo
IntelligentSystems
Gamecube



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