Papers, Please: Adam Sessler Chats With The Man Behind The Affecting People Simulator

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Papers, Please
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Papers, Please was one of Adam Sessler's favorite games of this summer, putting players in the shoes of a humble immigration officer dealing with the monotony of his job, his country's beaurcracy, and the needs of his family. At PAX, Adam got a chance to catch up with Lucas Pope, the game's designer, to pick his brain about what went into this fascinating game.

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