Papers, Please Second Run 100% Full Gameplay Walkthrough + 4 Endings/1 Achievement + 100% Accuracy
Papers, Please Second Run 100% Full Gameplay Walkthrough + 4 Endings/1 Achievement + 100% Accuracy
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*** Info:
Congratulations. The October labor lottery is complete. Your name was pulled. For immediate placement, report to the Ministry of Admission at Grestin Border Checkpoint. An apartment will be provided for you and your family in East Grestin. Expect a Class-8 dwelling. 🥰2392
*** Timestamp:
00:00:00 — Second Run: Completing EZIC main tasks
00:00:29 – Day 8
00:09:28 – Day 9
00:18:31 — Day 10
00:26:56 – Day 11
00:35:32 – Day 12
00:41:48 – Day 13
00:50:16 – Day 14
00:59:48 — Day 15
01:09:14 – Day 16
01:14:52 – Day 17
01:24:33 – Day 18
01:30:16 – Day 19
01:39:25 — Day 20
01:46:07 – Day 21
01:52:31 – Day 22
02:02:08 – Day 23
02:08:33 – Day 24
02:17:45 — Day 25
02:27:35 – Day 26
02:34:39 – Day 27
02:44:05 – Day 28
02:49:40 – Day 29
02:59:38 — Day 30
03:08:57 — Day 31 + Ending 19
03:16:12 — End Credits
03:17:42 — Ending 14: Complete at least 4 EZIC tasks then shoot both attackers on day 31.
03:24:55 — Ending 15: Complete at least 4 EZIC tasks then shoot the 2nd attacker and let the wall blow up on day 31.
03:30:57 — Ending 17: Complete 1-3 EZIC tasks then shoot both attackers on day 31
04:11:28 — Happy Ending
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Title: Papers, Please
Genre: Adventure, Indie
Developer: Lucas Pope
Publisher: 3909
Release Date: 9 Aug, 2013
Congratulations.
The October labor lottery is complete. Your name was pulled.
For immediate placement, report to the Ministry of Admission at Grestin Border Checkpoint.
An apartment will be provided for you and your family in East Grestin. Expect a Class-8 dwelling.
Glory to Arstotzka
The communist state of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin.
Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists.
Using only the documents provided by travelers and the Ministry of Admission's primitive inspect, search, and fingerprint systems, you must decide who can enter Arstotzka and who will be turned away or arrested.