Parsec Player Explosion recreation (trial 1)

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Published on ● Video Link: https://www.youtube.com/watch?v=EYmniNAixV0



Duration: 1:08
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Recreating the explosion of the player starship in the TI-99/4A hit video game, Parsec, made by Jim Dramis and Paul Urbanus. The sprites are taken from the assembly source from the game. The code is written in TI Extended BASIC to get easy access to the TI's hardware sprites. I am attempting to recreate the explosion dots in the same manner they appeared in the original game, including the occlusion that occurs when too many (4 max) sprites appear on the same scan line. Thanks to Yesung Moore, I know there are exactly 17 sprites in total. 1 central sprite, and 16 sprites that fan out. The animation of these is obvious, but the number isn't so clear. This is running on the Classic99 emulator.

I amazingly cannot show you my source code here in the description because YouTube doesn't allow "brackets", which are the greater-than and less-than symbols.

My playlists:
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- Voxel: https://youtu.be/watch?v=XCVWEuhCCDM&list=PLjnbT4UISq0bQF1g85tE9jTrKfEtdRYlY
- Road: https://youtu.be/watch?v=ck5ALX11YU4&list=PLjnbT4UISq0bnfd1RC3M4PgTgkmhlkikV
- Ray Casting 3D: https://youtu.be/watch?v=zjswXUTMP2o&list=PLjnbT4UISq0YcFtRFjFQqK0g6ONNCtrvY
- Side-Scroll Shmup: https://youtu.be/watch?v=fF4X8zN-Raw&list=PLjnbT4UISq0Y_7IAN_zUzxgZnfhXxo_0Q
- MonoGame Tutorial: https://youtube.com/watch?v=WW1dJnfXWb0&list=PLjnbT4UISq0adw__Y9B2eXA0LL35TyORU

My websites:
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- my GitHub: https://github.com/JDoucette
- my company: http://xona.com
- my Blog: http://thefirstpixel.com







Tags:
parsec
ti-99/4a
home computer
explosion
sprites
classic99