Parsec Player Explosion recreation (trial 2)
Since pondering that Parsec would have used automotion for sprites, since the game's game loop doesn't run at 60 Hz, it would make sense that there are look-up tables for the sprite velocities for the player explosion. I found them, and used them in this demo. Using Classic99 (TI-99/4A emulator), I confirmed the same dots disappear from the 4-sprite hardware limit per scanline.
My playlists:
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- Voxel: https://youtu.be/watch?v=XCVWEuhCCDM&list=PLjnbT4UISq0bQF1g85tE9jTrKfEtdRYlY
- Road: https://youtu.be/watch?v=ck5ALX11YU4&list=PLjnbT4UISq0bnfd1RC3M4PgTgkmhlkikV
- Ray Casting 3D: https://youtu.be/watch?v=zjswXUTMP2o&list=PLjnbT4UISq0YcFtRFjFQqK0g6ONNCtrvY
- Side-Scroll Shmup: https://youtu.be/watch?v=fF4X8zN-Raw&list=PLjnbT4UISq0Y_7IAN_zUzxgZnfhXxo_0Q
- MonoGame Tutorial: https://youtube.com/watch?v=WW1dJnfXWb0&list=PLjnbT4UISq0adw__Y9B2eXA0LL35TyORU
My websites:
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- my GitHub: https://github.com/JDoucette
- my company: http://xona.com
- my Blog: http://thefirstpixel.com
Other Videos By Jason Doucette
Other Statistics
Parsec Statistics For Jason Doucette
At this time, Jason Doucette has 375 views for Parsec spread across 3 videos. Less than an hour worth of Parsec videos were uploaded to his channel, making up less than 0.52% of the total overall content on Jason Doucette's YouTube channel.