Parsec Player Explosion recreation (trial 2)

Subscribers:
827
Published on ● Video Link: https://www.youtube.com/watch?v=Nr7r9aPFooc



Game:
Parsec (1982)
Duration: 0:56
56 views
1


Since pondering that Parsec would have used automotion for sprites, since the game's game loop doesn't run at 60 Hz, it would make sense that there are look-up tables for the sprite velocities for the player explosion. I found them, and used them in this demo. Using Classic99 (TI-99/4A emulator), I confirmed the same dots disappear from the 4-sprite hardware limit per scanline.

My playlists:
--------------------
- Voxel: https://youtu.be/watch?v=XCVWEuhCCDM&list=PLjnbT4UISq0bQF1g85tE9jTrKfEtdRYlY
- Road: https://youtu.be/watch?v=ck5ALX11YU4&list=PLjnbT4UISq0bnfd1RC3M4PgTgkmhlkikV
- Ray Casting 3D: https://youtu.be/watch?v=zjswXUTMP2o&list=PLjnbT4UISq0YcFtRFjFQqK0g6ONNCtrvY
- Side-Scroll Shmup: https://youtu.be/watch?v=fF4X8zN-Raw&list=PLjnbT4UISq0Y_7IAN_zUzxgZnfhXxo_0Q
- MonoGame Tutorial: https://youtube.com/watch?v=WW1dJnfXWb0&list=PLjnbT4UISq0adw__Y9B2eXA0LL35TyORU

My websites:
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- my GitHub: https://github.com/JDoucette
- my company: http://xona.com
- my Blog: http://thefirstpixel.com







Tags:
ti-99/4a
parsec
emulator
sprite
scanline
explosion
recreation



Other Statistics

Parsec Statistics For Jason Doucette

At this time, Jason Doucette has 375 views for Parsec spread across 3 videos. Less than an hour worth of Parsec videos were uploaded to his channel, making up less than 0.52% of the total overall content on Jason Doucette's YouTube channel.