Patch 1.32 - Base Missions Fixed / Trading :: No Man's Sky Survival Gameplay : #95

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Published on ● Video Link: https://www.youtube.com/watch?v=D_h3c16Kw3s



No Man's Sky
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No Man's Sky is the new (Aug 2016) procedurally generated universe exploration game from Hello Games. The game starts on the rim of a galaxy and the objective explore as you travel towards the centre.

The Atlas Rises (1.3) Update introduced by the Waking Titan ARG and was released on the 11/08/17 introduced with the following statement:

In the Atlas Rises story, the fabric of existence is starting
to falter.
A mysterious new interdimensional race have appeared.
Glitches are causing ancient portals to activate.
Our story brings a new context, quest system and branching narrative to No Man’s Sky.
30 hours of new story content.
Double the lore and interactions of the existing game.
Discover the truth behind the Abandoned Building logs, the World of Glass, the Sentinels, the Redemption of the Gek, and the meaning of sixteen…
After Waking Titan, Atlas Rises.
Thanks for your continued feedback following the release of Atlas Rises! Today we’re releasing Patch 1.32 on PS4 and PC, which addresses the following issues:

Fixed an issue that could cause cargo slots not to unlock after purchase
Players who had previously learned all alien words are now able to progress through the story
Players who’ve unlocked all general exosuit slots can now unlock tech and cargo slots as intended
We’ve fixed an issue that caused base NPCs to stop responding after claiming a new base location. This will prevent new occurrences of the issue, a fix for those who have already experienced it is under investigation
Fixed an issue preventing players from being able to finish farmer and exocraft missions
The base terminus teleporter will now display mission objectives, allowing you to select the correct system. It will also no longer ‘forget’ mission critical systems. This will prevent new occurrences of this issue and a fix for those who’ve already experienced it is under investigation
Creative mode players no longer need to complete mercenary missions as part of the story
Fixed a rare issue causing multiple ships in a freighter to spawn on top of each other
Custom waypoints will no longer override the Atlas Path in the Galactic Map
Standing will now be correctly awarded for guild missions
Players who recruited base NPCs prior to update 1.3 can now take missions from those NPCs as soon as they are at their terminals
Fixed an issue that allowed players to miss Atlas Stations, which prevented progress. This will prevent new occurrences of the issue, a fix for those who’ve already experienced it is under investigation
Fixed an issue that prevents some players from progressing when sent to an Atlas station as part of the story
Fixed an issue causing waypoint lines not to draw in the Galactic Map
Fixed some rare crashes
The power of Analysis Visor upgrades has been significantly improved, resulting in much higher rewards when scanning with Flora or Fauna upgrades

Feel free to make comments, ask questions, etc. If there is something you want me to explain or investigate feel free to ask.
k.




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Tags:
NMS
Murry
No Man's Sky
No mans Sky
Patch 1.32
let's play
lets play
gameplay
game play
how to
hints and tips
update
tutorial
1.32
Atlas rises
Atlas Rises
base mission
fixed
exocraft tech
farming
trading
best trade items
broken base missions
exosuit expansion fixed



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No Man's Sky Statistics For Stephen Silverbeard

At present, Stephen Silverbeard has 328,485 views spread across 1,151 videos for No Man's Sky, accounting for over 29 days of watchable video on his channel. This is 18.88% of the total watchable video for No Man's Sky on Stephen Silverbeard's YouTube channel.