Patch Notes Review June 28th (Evil Dead: The Game)
In this video we go over the June 28th patch notes, hope you enjoy.
Gameplay
Survivors are no longer stuck after being revived from bleeding out state
Demon no longer receives Infernal Energy during Possession for shooting bleeding out survivor
Survivors no longer stay in bleeding out state if healed after completing the Page or Dagger has been collected
Survivors will no longer be in a ragdoll state if a Possessed Survivor shoots at them in bleeding out state right before they die
Balance Bar Damage for the Rare (Blue) Hunting Rifle has been corrected
Infernal energy is no longer regenerated on Dark Ones when both Demon and Survivors were nearby before objectives have been completed
Mini Ashes Demon trap now takes the correct number of items from your inventory
We applied a fix if a weapon is picked up by another Survivor outside render range, you will not still see it on the ground
Stability
Fixed title crashing right before the result screen in 4 vs. AI mode
Survivor
Ed Getley's active skill now deactivates traps immediately after they are illuminated by a flashlight
Ed Getley's active skill can now disarm a trap in a supply crate if it was not previously placed by Demon
Kandarian Demon
Fixed an issue where Infernal Energy orbs were not respawning if Demon had "Infernal Revenue" skill obtained
Miscellaneous
Fixed shortcut icon showing as the Anti-Cheat icon
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