Path of Exile Builds: Assassin (Cast on Critical Strike) - Patch 3.11 (Harvest League)

Path of Exile Builds: Assassin (Cast on Critical Strike) - Patch 3.11 (Harvest League)

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Path Of Exile Builds: Assassin (CoC) - (Harvest League). In this Path of Exile 3.11 Build Guide, we'll show you how to make a build that automates the casting of Dark Pact, with wand attacks. We repeat small damage as many times as possible, for achieving maximum major damage.
https://fextralife.com/dark-pact-on-skeleton-wander-path-of-exile-build-harvest-league/

Path of Exile has had a huge range of interesting spells in the past to choose from, but with major changes every league, some go forgotten and become less used over time. One of these glorious spells of the past was Dark Pact, but it has decreased in popularity in the past couple of years. Even though there were no direct buffs to the Dark Pact spell itself, there were several small buffs to everything that serves the unique playstyle for Dark Pact over the last few patches.

Assassin is a must for Cast on Critical builds, to compensate for lower critical strike chance on The Poet’s Pen. Assassin is also a good class for Power charges scaling, so we take all three power charge nodes on the tree, in addition to the extra one from Ascendancy, and the three base charges. Making a total of 7 power charges without any investment in gear. You can corrupt your Helmet for another charge, which will scale all critical chance, critical multiplier, damage, and mana recovery.

PROS

Has very satisfying explosions.
Entirely automated, you don’t need to hand cast any spells. This means you can use one attack and everything proc.
Hits so many times per second, and can benefit from all life gained on hit sources (attacks and spells)
Constantly summoning Skeletons with High life. So they work as a meat shield.
Light on CPU & GPU, compared to other explosion based builds.

CONS

Damage comes in two steps, so lag spikes ruins the flow of the build. Life gained on hit is affected by lag as well.
You will damage yourself sometimes. (when there are no skeletons in range).
Harder to reach 100% critical strike chance and 100% accuracy.
Degeneration and damage over time is dangerous.

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Timestamps:
0:00 - Build Intro
1:55 - Build Concept & Function
6:06 - Skill Gems and Links
7:04 -Skill Tree Progression / Path of Building / Ascendancy / Bandits
11:13 - Early Leveling Gear
12:42 - End-Game Gear
17:56 - Uber Labyrinth Enchantments
18:20 - Flasks
18:51 - Pantheon
19:07 - Hardcore/SSF (Solo Self Found) Viable or Not?
19:25 - For the Rich Guys
19:33 - Frequently Asked Questions

Q: Is Gloomfang good for this build?

A: No, it’s very bad. You lose life when both attacks and skills hit an enemy. We hit enemies tens and tens of times per second.

Q: If I can’t use Gloomfang, how I can get the additional chain?

A: Use the expensive “Awakened Chain support”, that’s your only option. Note that “Snakepit” doesn’t work because Dark Pact is not a projectile.

Q: Why do we not need 100% critical strike chance? Why don’t we need 6 Attacks per second?

A: Because each Kinetic Blast attack does hit enemies multiple times, from projectile, from chaining, and from overlapping explosions. It compensates for both slower APS, and less Crit Chance. Also, not all our damage comes from Cast on Critical, spells socketed in The Poet’s Pen and Spellslinger proc without Critical hits. So just get close to 100% critical chance with a Diamond Flask, and close to 4.66 APS with Onslaught.

Q: What’s the best way to get Frenzy charges?

A: “Frenzy” gem on one link, or two link with “Faster attacks”. You will build three charges in less than one second, and you only need to refresh it with a single attack every 6 or 7 seconds.

Q: Why Kinetic Blast, and not Frenzy as main attack? Isn’t “Frenzy” faster?

A: Kinetic Blast’s initial attack doesn’t even need to hit enemies to trigger explosions. It will always explode and hit enemies upon reaching a maximum distance, or it will hit an obstacle (e.g: Walls) and proc the explosions. These explosions can hit multiple times to help us reach maximum procs per second.

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