
Path of Exile - Crafting Changes In The Delirium Patch Notes - Fossils Nerfed, Awakener's Orb Buffed
(No direct changes to the Awakener's Orb but it is now better than it was)
Patch notes for 3.10 dropped today and there's some somewhat unexpected but massive changes to fossil crafting.
These will help close the gap between fossil crafts and other crafting methods.
Fossils go from overpowered beyond belief to just very good.
There's a lot of new options to use the Awakener's Orb opened up by these changes.
Ever wanted to craft a Crystal Belt with the Delve mod "% additional ES from body armor" and the Crusader mod "% increased global energy shield"? RNG is gone on that craft, it's now (mostly) deterministic.
Likewise you can craft combinations that almost don't exist in 3.9, such as Crusader "explody" chests with "Auras have +X% increased effect on you", previously a Bound Fossil only mod.
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