PATH TO THE SKY Gameplay - Ep 4 "A Return to Path to the Sky" - Let's Play + Gameplay
Welcome to The Basement, let's play Path to the Sky!
This time on Path to the Sky, we name a few of our characters after some subscribers who are involved in the channel. How far will 'Keen Eye Gaming' make it? Find out THIS time on The Basement!
The Link to Chrono Cross music!
https://www.youtube.com/watch?v=GH5Zbj-znuA&index=5&list=PLe49bTB1MEI2UcYl9lzqn5MeUH5aaGhdu
Path to the Sky is a brand new game from Developer DekDev, and it's awesome. So we figured we'd make a Let's Play of it. The gameplay of Path To The Sky is so good - the controls are smooth, the gameplay is addictive. We highly recommend picking up a copy of Path to the Sky on Steam Early Access. It's under $10 people!
ON STEAM: http://store.steampowered.com/app/370390
PRE-ORDERS: http://www.pathtothesky.com/
DEVELOPMENT: https://twitter.com/dekdev
The developer (DekDev) was kind enough to give us specific permission to play and discuss this game in a public forum like YouTube during early release. Thank you, DekDev! Our gut-honest thoughts? This game is *crazy* fun so far!
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Like this video? Here are some other playlists you may enjoy:
- Shovel Knight Amiibo Co-Op! -
In this Let's Play, we work together!... well... maybe not.
https://www.youtube.com/watch?v=nqdC89riOKI&list=PL_veZ-o3N4ZVkzEwjwUTyKaT8A2884E7X
- Mario Maker Monday -
Where everyone can be an indie game dev!
https://www.youtube.com/watch?v=to44RMpS8Fk&list=PL_veZ-o3N4ZX7RqIIwiVNq3r_x7XePHO0
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More on Path to the Sky:
All following content is from the wiki:
(http://pathtothesky.gamepedia.com/Path_to_the_Sky)
"Path to the Sky is an upcoming game being created and developed by DEKDEV. It is set to be released on PC/Mac through Steam for the price of $9.99. It is expected to be released on Steam Early Access in February 2016." [Boom! It was :) So glad Path to the sky is on schedule.}
*Description*
"In Path to the Sky, you'll play the role of a hired crewman aboard a spice trading vessel sailing the Indian Ocean during the 17th century. While on route, the ship is sacked and plundered by buccaneers. The vessel is sunk and its crew is lost to the sea. Alone, you find yourself stranded on the beach of an unknown island. This is where the adventure begins. The player's main objective is, of course, to stay alive and ultimately ascend to the topmost portions of the island in hopes for a rescue. However, things get complicated quickly as it turns out that the island is inhabited by various kinds of hostile birds which seem none too happy about your encroachment on their island home. Path to the Sky classifies as a procedurally generated roguelike platformer, which inherits many of the things we associate from classic roguelikes, such as replayability, randomly generated items and levels; and, of course, swift and painful death. Permadeath to be more specific. You'll have only one shot to make it to the top, so you'll need to make it count."
*Features*
"Path to the Sky features full procedural generation. A new, infinite world, every time you play."
"Round o clock day and night cycle with randomized atmospheric and weather effects. Enemy AI adjusting accordingly."
"Retro pixel art mixed with modern shading techiques and naturalistic effects."
"Crunchy but shiny sound effects by myself and melodic chiptunes by Yoann Turpin."
"Cool as [heck] box2d physics that make everything go boom and wiggle around."
The remaining content is from an article written by Rob Morrow at Destructoid.
"I've been talking with Berlin-based solo developer Johannes "Dek" Märtterer since early September of last year. Some of you may already be familiar with his work. He's the creator of the charming neo-retro-styled roguelike platformer Path to the Sky, which, I should mention, has already been Greenlit on Steam...
"...Path to the Sky is tentatively slated for release on Steam Early Access in Q2 2015..." [It's a good sign for the future of Path to the Sky that it is ahead of schedule.]
"Path [to the Sky} deviates from the norm somewhat in that it reverses the roguelike principle of entering a dungeon and descending floors; instead, as mentioned earlier, you'll be tasked to climb ever upwards. The higher you climb, the harder the challenges you will face.
"Physics will play an integral part within the game's design. The developer elaborates on this by saying that "the player can interact with the environment in a very direct way. For example, shoot an arrow -- it can bounce off a wall and hit an enemy taking cover behind an obstacle. Shoot an arrow through a fire that you've made, and you'll create a burning arrow -- and, with any luck, burning enemies."...
Read the full article here:
http://www.destructoid.com/path-to-the-sky-teaser-debut-game-details-revealed-286031.phtml
The Basement loves this new game. We encourage you to give Path to the Sky a try!
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