Super Metroid | Ep 25: "FINALE - Mother Brain" | The Basement - Retro Gaming Let's Play
Welcome to The Basement, and the FINALE of Super Metroid!
See the rest of the Super Metroid gameplays here, in our Super Metroid playlist!
https://www.youtube.com/playlist?list=PL_veZ-o3N4ZUYImIX2wPwpVkbCM-YXXTf
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If like retro single-player platform & action/adventure games, you might also be interested in our Super C gameplay, which you can find here:
https://www.youtube.com/watch?v=sM-_QV2NQnI&list=PL_veZ-o3N4ZV6kxma8tMILv6t7eQ2Yl8X
or our Megaman 2 gameplay, which you can find here:
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Here's (part of) a review (9.5 out of 10!) of Super Metroid from our good friends at IGN:
"Super Metroid"
http://www.ign.com/articles/2007/08/21/super-metroid-review
BY LUCAS M. THOMAS
"The last Metroid is in captivity. The galaxy is at peace. Samus Aran, having successfully completed her latest mission, sets off to find a new bounty to hunt – but she doesn't get far. A distress call, an exploration of an abandoned research facility and an encounter with an old and unexpected enemy draw her back into the saga of the Metroids, and back to the site of her first ever encounter with them. Super Metroid is the third installment of the Metroid series, a legendary SNES action/adventure title that puts players once again into the role of bounty hunter Samus Aran, and once again into the mazelike corridors of Planet Zebes – but it feels like it's for the first time. The original Metroid established the setting and feel. Metroid II, from the Game Boy, elaborated on the story. But it was this game, Super Metroid, that pulled together all of the series' previously established elements, embellished them, and polished the experience of exploration, retraversal and power-up acquisition into a true masterpiece of game design. Super Metroid is not to be missed. After playing through the game's prologue battle and flight from a self-destructing space station, you'll find yourself landing in the rain on the surface of Zebes. And you're alone. There are no enemies. It's just you, your ship, and a vacant set of rooms and shafts. Soon enough, of course, Zebes comes to life with alien foes, traps and interactive environments – but the scene has been set. You're isolated in this world, with no outside assistance, and no help but what you find hidden in the halls.
"Samus' exploration begins with revisiting abandoned areas at first familiar from the original NES adventure, like the site of her final battle with Mother Brain and the corridor where she first claimed the Morph Ball. And it's there again – the first power-up in a chain of collectibles you'll acquire, each of which opens more and more area to explore, and each of which gives Samus some new ability. It's the design formula that Super Metroid perfected[...] Getting the Morph Ball lets you fit Samus through tight spaces in the form of a rolled-up ball. Then getting the Missiles allows you to open red doors. Then getting the Ice Beam lets you freeze foes and use them as platforms ... but the first Metroid did all that before. What sets Super apart is [...] Power Bombs, the velocity-fueling Speed Booster, the Mega Man-esque Charge Beam and more – by the end of the adventure, Samus' Power Suit will be overflowing with upgrades and new armaments, and that's a great boost to the satisfaction factor of the Metroid experience. [...] you get to slowly build up Aran's abilities over time, here, makes you feel much more engaged[...]The gaming sub-culture of speedrunning was birthed around Super Metroid's flexible design that allowed players to create their own unique routes through the game, exploiting secret passages and their own battle-hardened skills to find the fastest path of blasting through Brinstar, Norfair, Meridia and the Wrecked Ship. [...]
"VERDICT: It took Nintendo a while, but Samus finally arrived on the SNES in 1994, almost three years after the 16-bit system debuted. And, again, it's taken Nintendo a while; but Samus has finally arrived here, on the Virtual Console, after nine months since the Wii's launch. On both occasions, Super Metroid's been worth the wait[...]If you've never played Super Metroid, you owe it to yourself as a gamer to finally find out about what you've been missing all these years[...]"
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