PAX 14: TOME: Immortal Arena - A MOBA in a Browser

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Published on ● Video Link: https://www.youtube.com/watch?v=HnTofo1_-gY



Diablo III
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Diablo III (2012)
Duration: 6:43
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We received our first taste of TOME as part of the Twitch booth. Creative Director John Carnes took me through a session of the only map currently available, a quick 3v3 battle. Unfortunately, it was only bots, so the competition wasn’t exactly up to snuff, but the ease of victory allowed Carnes to explain the various systems. Many of these systems, from blessings to tower ammo turn some of the MOBA tropes on their head. Others, well, they’re exactly as you’d expect and that’s a good thing.
Check out the full interview below for my first impressions, how Kixeye pulled off a browser-based MOBA that plays seamlessly and more on the systems that diversify the title from the ever-encroaching pack of MOBAs.

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Tags:
lorehound
gameplay
Multiplayer Online Battle Arena (Video Game Genre)
Penny Arcade Expo (Conference Series)
Video Game (Industry)
Kixeye (Video Game Developer)
moba
interview
john carnes
game development
monetization
Browser Game (Video Game Genre)
tome: immortal arena
Unity (Software)
Video Game Development (Conference Subject)



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