PAX Prime 2014: En Masse Brings Tower Defense to ZMR

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Published on ● Video Link: https://www.youtube.com/watch?v=7J2uxXlDPus



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ZMR (2014)
Duration: 5:19
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Tower defense mechanics in a first-person shooter game? Apparently an apathetic “Why not” complete with a shrug came from Yingpei Games when it was originally suggested. Publisher En Masse Entertainment thinks it’s a perfect mix for the community of Zombies Monster Robots. Let’s be honest, we’ve seen odder features from the title. Exhibit A) ZMR already contains odd co-op shenanigans like the recent Mummy See, Mummy Doom update that was featured on a recent F2P Friday livestream. It was a quirky, unexpected and surprisingly challenging experience.

Released the day after PAX Prime, En Masse invited us into its office to discuss everything that Threshold Defense holds for players, and it’s a lot. The introduction of the TD mechanic, the dominant topic of our interview, brings the community an entirely new game mode. But it also contains five new maps, three focused on PvP, nearly 20 new weapons, new costumes and new targets to soak up those bullets.

Producer Matt Denomme provided a swath of interesting information on the monetization of ZMR, how En Masse manages and adds to the title during localization, what’s in the chute for the limitless game (hint, dinosaurs), beta details, and, perhaps most interesting to the our community, a promise to provide some weapon codes. Gotta love free stuff!

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Penny Arcade Expo (Conference Series)
Tower Defense (Media Genre)
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pax prime
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en masse entertainment
matt denomme
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tower defense
threshold defense
new weapons
enemy types
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