Paying for game mods?

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Published on ● Video Link: https://www.youtube.com/watch?v=Jxq2RCFbOFM



Duration: 7:48
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Just thinking out loud about how any game company could make money off mods without causing people to go insane over it. I took the recent failure of Valve and Bethesda had on charging for mods on steam and came up with a solution that could work. Even so Mods should be free but my Idea can give game company's a way to enhance their game on consoles while selling a whole new version of the game instead of just selling mods as a form of dlc,...Wich we all know they love to sell dlc.

Another thing I want to add should a new version of a game be released with mod content for consoles there should be an option to turn the mod content on or off at the start of a new game. And I'm not talking about a blanket option that turns it all on or off. But an option to turn on or off each mod.







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Gaming media
Video Game (Industry)
Mod
Video Game Culture
Steam
Valve
Role-playing Video Game (Media Genre)
The Elder Scrolls V: Skyrim (Video Game)



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