PC The Last of Us Part 1 v 1.0.3.0 vs 1.0.2.1 Build Comparison Update Performance Patch 14 April

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New Patch 1.0.3.0 (14 April Update)
A patch for The Last of Us Part I is now live. This update addresses audio, UI, and visual fixes. It also includes new Audio Compatibility options and various improvements throughout the game.

Added new Audio Compatibility options (Options - Audio - Compatibility)
Output Mode: Adjust which sounds are played through the OS spatial sound driver. Select different settings if you experience muffled, missing, or unusually quiet audio. If you are experiencing abnormally quiet music or dialogue during cutscenes, for example, try the Spatial mode instead of the Hybrid default.
Latency: Adjust the short period of delay between when a sound effect is requested and when it plays. Higher latency improves reliability of audio playback, especially on lower spec CPUs. Increase this value if you are experiencing pops, clicks, or distorted sound. Higher latencies also resolve issues with audio interfaces configured with large buffer sizes and some wireless headphones. Note: You must restart the game for this change to take effect.
Updated keyboard and mouse (KBM) controls to allow players to reassign arrow keys
Updated the 'Building Shaders %' user interface (UI) so progress is tracked more evenly
Restored audio in the End Credits that are accessed via the main game, Left Behind, or Extras Menu
Fixed a crash that may occur when opening a collectible in the backpack UI then attempting to restart or quit the game
Fixed a crash that may occur while sitting (for extended times) or entering into combat areas
Fixed an issue where texture quality in-game appears lower then the targeted quality setting
Fixed an issue where the player's backpack UI could fail to render after altering Render Scale (Options - Display - Resolution Scaling - Scaling Mode - Render Scale)
Fixed an issue where an enemy NPC may T-pose if Joel performs a single input quickturn while holding said enemy
Fixed an issue where toggling player character's flashlight may cause the environment to visibly shift momentarily
Fixed an issue where using the flashlight in darker areas may make the lighting appear corrupted
Fixed an issue where lighting and fog may appear lower resolution on Ultra settings
Fixed an issue where VRAM usage UI did not properly update when lowering the display resolution
Fixed an issue where water reflections may appear corrupted or pixelated
Fixed an issue where the Quicktime Events UI prompts were not rendering on Minimum spec setups
Fixed an issue where rapidly moving left and right while aiming may cause unintended camera shifts
Fixed an issue where the Steam and Epic clients’ collectible tracking did not match the in-game collectible tracking, preventing achievements from unlocking
Fixed an issue where, if playing at a higher FPS, player animations may not play correctly

Steam
Fixed an issue where spores in the world may appear corrupted or blocky

AMD
Fixed an issue where toggling the player character's flashlight may cause the environment to appear corrupted momentarily if AMD FSR 2 was enabled

Nvidia
Fixed an issue where running the game on Ultra settings on Nvidia GPUs may cause graphical corruption or a crash during gameplay
Fixed a crash that may occur when loading into a save on an Nvidia GPU
Fixed an issue where changing NVIDIA DLSS Super Resolution Sharpening settings had no effect
[Nvidia 3070 GPU] Increased level of detail of characters' hair to appear less choppy

And more much: https://feedback.naughtydog.com/hc/en-us/articles/14855044836884-The-Last-of-Us-Part-I-v1-0-3-0-Patch-Notes-for-PC




GTX 1060 6GB | i5-13400 Benchmark * Performance Test 60 FPS 1080p Medium Graphics | Steam
Game: The Last of Us™ Part I PC Gameplay
Max FPS: Unlimited
Game on SSD / Recorded with Nvidia ShadowPlay 60FPS
(FPS loss when recording 1080p: 2%~6%)

In a ravaged civilization, where infected and hardened survivors run rampant, Joel, a weary protagonist, is hired to smuggle 14-year-old Ellie out of a military quarantine zone. However, what starts as a small job soon transforms into a brutal cross-country journey.

00:00 Settings
00:10 Loading Time (NVMe)
00:39 Medium Preset - 1080p (FSR2 Quality)

#TheLastOfUsPartI #TLoU #Remake #PC

+ CPU: Intel Core 13th Gen i5-13400 @ 2.5GHz (Turbo 4.6GHz) (new Cooler 95wTDP [still not good enough] - Limited by 90º)
+ GPU: NVIDIA GeForce GTX 1060 6GB GDDR5 (PNY) [Overclocked]
++ (Overclock Core Clock +180MHz | OC Memory Clock +550MHz | Power Limit 105%)
+ RAM: 32,0GB (2x16) DDR4 - Dual-Channel @ 3200MHz
+ Games SSD NVMe R/W: 3.400 MB/s 3.000 MB/s
+ System: Windows 10
+ Monitor: VG32VQ1B Gamer Asus TUF 31.5', 165 Hz, 2K QHD

+ MSI Afterburner + Rivatuner Statistics Server + CapFrameX + Aida64 + HWiNFO FPS Overlay Benchmark







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Other Statistics

The Last of Us Part I Statistics For KyoKat PC Gameplay | Benchmark

KyoKat PC Gameplay | Benchmark currently has 173,625 views spread across 25 videos for The Last of Us Part I. The game makes up 6 hours of published video on his channel, making up less than 0.70% of the total overall content for The Last of Us Part I on KyoKat PC Gameplay | Benchmark's YouTube channel.