Penumbra Overture -EP5- Maintenance Guy Has Finally Arrived Im Not Too Late Right.....

Subscribers:
119
Published on ● Video Link: https://www.youtube.com/watch?v=Px33SkqCmCk



Game:
Duration: 10:18
19 views
0


I hope you enjoyed and please view,like,favor and subscribe.

http://www.frictionalgames.com/site/node/62

tech demo
http://www.frictionalgames.com/site/penumbradownload/

Penumbra: Overture is based on Frictional Games' earlier game Penumbra, a short tech demo meant to demonstrate the capabilities of the company's HPL Engine

Gameplay

Although Frictional Games describes Penumbra: Overture as a first-person adventure, the game blends the genres of survival horror, first-person shooter and adventure. The use of Newton Game Dynamics emphasizes physics-based puzzles as well as physics-based combat.The game also takes advantage of advanced artificial intelligence to respond realistically to noises and light, creating stealth-based gameplay. There are no firearms in the game, so during combat the player is limited to improvised melee fighting with a hammer or pickaxe, or throwing objects at attacking creatures. The game is designed to emphasize stealth and avoidance over direct conflict. For example, Philip can close doors behind him to temporarily hold off attacking enemies.
Opening a chest using the physics code

The game's main focus is on exploration and classic adventure game object interaction: examining and collecting objects and using them to solve puzzles.These mostly involve finding keys or other objects that can either be used by themselves or in combination with each other to solve certain problems. In addition to these standard inventory based puzzles, Overture also offers several physics based puzzles where certain objects must be moved or manipulated in real time. Environmental objects such as doors, desk drawers, and switches on machinery must be opened or manipulated using realistic movements mirroring their use in the real world, and certain obstructions can only be cleared by utilizing certain objects in a specific way; for example, in order to solve one of the games puzzles a player may choose to stack boxes and barrels in such a manner as to allow for the player to be able to leap past an obstacle, such as an electrical fence, or to reach a certain area normally too high to reach.

Essential to puzzle solving is the ability to read written notes scattered around the mine by its previous inhabitants, which often offer clues or solutions as to how to get past a certain area, as well as providing plot exposition and character development. The player also has access to a notebook where important information and the players goals and objectives are recorded.


Developer(s) Frictional Games
Publisher(s) Paradox Interactive
Designer(s) Thomas Grip
Jens Nilsson
Tom Jubert
Composer(s) Mikko Tarmia
Series Penumbra
Engine HPL
Version 1.1 [1][2][3]
Platform(s) Microsoft Windows, Linux, Mac OS X
Release date(s) Microsoft Windows
March 30, 2007 (Online)

NA May 8, 2007 (Retail)

Linux
May 25, 2007
Mac OS X
January 10, 2008
Genre(s) Survival horror
Mode(s) Single-player







Other Statistics

Penumbra: Overture Statistics For Viral Vindictive

There are 1,511 views in 20 videos for Penumbra: Overture. His channel uploaded 8 hours worth of Penumbra: Overture videos, or 5.32% of the total watchable video on Viral Vindictive's YouTube channel.