Persona 4 Arena Ultimax 2.5 - Aigis - Challenge Mode
Persona 4 Arena Ultimax 2.5
Challenge Mode
Character: Aigis
Timestamps:
Challenge 01: 00:00
Challenge 02: 00:04
Challenge 03: 00:09
Challenge 04: 00:12
Challenge 05: 00:26
Challenge 06: 00:31
Challenge 07: 00:35
Challenge 08: 00:39
Challenge 09: 00:45
Challenge 10: 00:50
Challenge 11: 01:09
Challenge 12: 01:16
Challenge 13: 01:20
Challenge 14: 01:25
Challenge 15: 01:29
Challenge 16: 01:33
Challenge 17: 01:37
Challenge 18: 01:43
Challenge 19: 01:52
Challenge 20: 01:58
Challenge 21: 02:06
Challenge 22 Training Mode: 02:16
Challenge 22: 02:22
Challenge 23: 02:27
Challenge 24: 02:35
Challenge 25 Training Mode: 02:45
Challenge 25: 03:05
Challenge 25 Demo: 03:22
Challenge 26: 03:45
Challenge 27: 03:52
Challenge 28: 04:01
Challenge 29: 04:10
Challenge 30 Training Mode: 04:23
Challenge 30: 04:39
Challenge 30 Demo: 04:55
Tips:
*18
- Cancel the first super as early as possible to avoid Aigis passing under Yu.
*22
- Detailed Combo:
5AA,
jump cancel, jA (do this part as fast as possible),
jA (2 hits),
jB, delay, j2B (do a small delay between 'jB, j2B'. If you don't delay, it won't be possible to hit 2B later. If you delay too much the bombs won't hit in time. From here I hold down and start mashing C),
2B, 5B, 2C (you are supposed to hit it as soon as you touch the ground, avoiding delaying the command by any frame. But I try to get it by mashing. You have to cancel it instantly in 5C. So if you use mashing, you have to memorize the timing you should release 'down', and the timing you should stop mashing B and do 2C right away, because you can't activate a second 5B by accident),
22B, j.236D (after that, cancel 2C into 22B and once Aigis is in the air, finish the combo with j.236D).
*23
- During j.236A, hold A. This will make Aigis fall faster.
- Walk forward a bit before doing 5B.
*24
- The timing of AB is hard to explain. I used a specific part of the sound of the move as reference.
- 236C after 236CD, must be slightly delayed. Because the first move keeps the persona busy for some time, and you need to wait for the persona to be available again to be able to do the next move.
- 214214C after '236C, AB' has the same problem. But you have to wait less to do the last move.
*25:
- Preparation: 22A
- Combo: 214AB, 214A, OMB, 214B, (214A x 5), 5C, 214214D, j.C (1 hit), 236CD, 214B, delay, 214214C
- Detailed explanation for Challenge 25: https://youtu.be/YQTONOCueMk
- Combo from the demo (not tested): 22A, 214A, 5C, OMB, 214214D, super jump, j.C (2 hits), [j. 214A, j. 2AB ] x 9, j.236CD, AB, 214214CD
*27
- I wasn’t able to find a consistent way to make the part 'air dash, j.B, jump cancel, j.B, j.C, super move'. The main problem is to make the first j.B hit in the right spot.
- The jump cancel must be done to 'up' instead of 'up / forward'.
- Probably it will happen that the super in the end will miss. It will only work if you cancel in the second hit and Yu is a bit above Aigis height.
*28
- j.214AB will only hit if you cancel j.236CD in a specific timing. The timing is in the beginning of the move.
*29
- Run before 214A.
- Same from 24, cancel 236236C as early as possible.
*30:
- Combo: 236[B] (about 115 hits or more), 2AB, 214214D, 22B, j. 236CD, j. 214CD
- Detailed explanation for Challenge 30: https://youtu.be/sEypQ-Mf3aA
- Combo from the demo (not tested): 236[B] (102 hits), microdash 2AB, 236CD, j.214CD, air dash, 214214D, super jump, j.236236CD
- Unedited version (2 hours long): https://youtu.be/iA698Q-058U
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