PGD-challenge 2013 entry - RTS game
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Published on ● Video Link: https://www.youtube.com/watch?v=dP-gCWdadpc
This could go for another nxPascal demo. It is my entry for game-making challenge at PascalGameDevelopment. Purpose of the challenge was to make a game where you cannot directly control any unit. That is why this RTS doesn't let you select units and move them where you please. Instead it is all automated. Terrain is procedurally generated, and all units collide with eachother.
Musics dusk.s3m and hovering.xm from modarchive.org.
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pgd-challence
nxpascal