Phantasy Star Online 2 Bouncer Class Review
#tgp #tokengamespodcast #eyonex
Link to Bouncer builds. USE AT YOUR OWN RISK DAMMIT I TOLD Y'ALL THIS AIN'T NOOB FRIENDLY! But when have y'all ever listened to us?
https://docs.google.com/spreadsheets/d/1_pxozkfMvUY5C_5ih_tanWI-5iZFVHaB_F1LExvmB9Y/edit?usp=drivesdk
Speaking of listening here's some feelings on Bouncer class from around the game.
GabbyNoctis: Bouncer's good. Requires a lot to master though & most will just only use one weapon since the skill tree is like "Hey only 80% of your SP can be dumped into one weapon to maximize it's usage but hey have the rest of your SP be used on the JB stuff just incase Phaleg or Anga comes at you"
Henrietta:
++General
+ With bouncer you want to stay in the air as much as possible no matter what unless you can help it.
+ Remember that the photon blades from your shift action actually give you back pp on hit
+ Upkeep shifta and deband, it's a must. Shifta increases your damage as long as your in the air and deband increases your pp recovery with normal attack and your shift action. Managing the upkeep of these is important.
+ With dual blades. you want to use kestral rampage as much as possible to build gear.
+ During PBF you want to use bouncers shift action as much as possible. Do this by cancelling pa's for shift as fast as possible or using the distraction wing + shift action combo to name a few methods.
+ Dispersion Shrike is great for AOE. It has a helpfully wide range.
+ Heavenly Kite is good for gaining the extra height you need to stay airborne.
+ Kestral Rampage-0 is your best friend. It's your best single target attack. The blade rain portion will also track what you've locked on to.
+ Use the Safoie-0 technique to aid you for traveling or long distance chasing. It has vertical tracking which makes it easier to get to locked on targets. Low on pp cost as well
+ This class has great single target attacks, very good at modding, though it sucks at anything at a distance, it does have great gap-closing skills, and being in the air almost all of the time allows it to evade a large number of attacks naturally.
++Skill tree
+ Craft mastery. Not sure how useful this would be. More useful to others assuming your party involves alot of crit-happy folks. I wouldn't recommend
+ Field Remain. This is pretty good as the people who were buffed by your fields stay buffed for 30 seconds after leaving your bubble
+ Dodge Auto field. It's free..... so why not. When you mirage step an attack it will activate all you field skills
+ High level boost..... why haven't you mashed the accept button already!
+ Heal share is sorta helpful to others. Heals others around you by 20% of what you healed yourself by. Any healing is helpful but this skill is your choice depending on how much you care for others well being
+ Healing bonus is pretty helpful. Increases your healing by 15% I personally like it because any extra healing is helpful to yourself.
+ Dual blade gear you need if you want to play dual blades
+ photon blade fever is a must for phantom and all related skills. If you're playing dual blades your doing something wrong with not having this
+ Photon blade escape is a must for a dual blade user. Allows you the i-frames you need when enemies are being rowdy
+ Photon blade fever up 1 is a must. It powers up your photon blades even more when in PBF
+ Deband attack pp restorate is a must. allows you to have better pp recovery for your PA's
+ Shifta air attack boost is a must. you should always be in the air anyway
+ J reversal pp gain is less useful the better you are at evading attacks. It can be helpful but not recommended
+ One more jump is a must for jet boots. allows you to camp out in the air as long as an enemy is near
+ Bouncer mag is iffy. if all you play is bouncer, braver or phantom then ist's great. otherwise be mindful about getting if you don't have spare mags and only one character
+ Step Advance isn't that useful for bouncers, they already have good evasion skills
+ Craft Mastery is a no no unless you have something specific your doing.
+ Switch strike is important for jet boots to get rid of that pesky t-atk annoyance. especially useful if your planning on maining both jet boots and dual blades
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++Best Class Combos
bo/hu for iron will, sturdy defense, automate. 2nd best combo
bo/su for the high stat up's, very sturdy defense. 3rd best combo
bo/ph for the fast casts, quick gear gain, crit damage. Best combo
bo/et for the incredibly study defense, downside is not having resta which means you have to land to heal with a mate item which is bad.... Though still a good combo if you're not sure how to handle a certain quest yet 4th best combo.
0:00 Intro.
0 2:10 Bouncer Introduction.
02:55 Weapon Pros & Cons.
08:44 Class Pros & Cons.
11:44 Skill Tree Opinions.
13:34 Who Should play this class?
16:35 Skill Rings.
21:05 Class Mixing.
27:00 Outro
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